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<title>UXmatters</title>
<link rel="alternate" type="text/html" href="http://dev.uxmatters.com/" />
<modified>2008-07-22T08:08:58Z</modified>
<tagline>Insights and inspiration for the user experience community</tagline>
<id>tag:dev.uxmatters.com,2008://1</id>
<generator url="http://www.movabletype.org/" version="3.2">Movable Type</generator>
<copyright>Copyright (c) 2008, pabini</copyright>
<entry>
<title>Excel Hacks for Help Writers</title>
<link rel="alternate" type="text/html" href="http://www.uxmatters.com/MT/archives/000310.php" />
<modified>2008-07-22T08:08:58Z</modified>
<issued>2008-07-22T07:59:25Z</issued>
<id>tag:dev.uxmatters.com,2008://1.310</id>
<created>2008-07-22T07:59:25Z</created>
<summary type="text/plain">By Mike Hughes
Published: July 21, 2008
One of my earlier careers was in manufacturing management,
and it grounded me in the principles of project planning and management. When I
moved into technical communication, I brought my project management disciplines
with me, and I embraced the prevailing tools of my new profession. I dutifully
produced documentation plans in Microsoft Word and supported them with detailed
project plans in Microsoft Project. However, the problem is that&amp;#8212;like bad
relationships&amp;#8212;these artifacts never gave back results that were sufficient to
reward the effort I put into creating them.</summary>
<author>
<name>pabini</name>
<url>www.uxmatters.com</url>
<email>pabini@uxmatters.com</email>
</author>
<dc:subject>Columns</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dev.uxmatters.com/">
<![CDATA[<p class="author">By <a href="/authors/archives/2007/01/mike_hughes.php">Mike Hughes</a></p>
<p class="date">Published: July 21, 2008</p>
<p>One of my earlier careers was in manufacturing management,
and it grounded me in the principles of project planning and management. When I
moved into technical communication, I brought my project management disciplines
with me, and I embraced the prevailing tools of my new profession. I dutifully
produced documentation plans in Microsoft Word and supported them with detailed
project plans in Microsoft Project. However, the problem is that&#8212;like bad
relationships&#8212;these artifacts never gave back results that were sufficient to
reward the effort I put into creating them.]]>
<![CDATA[<p class="author">By <a href="/authors/archives/2007/01/mike_hughes.php">Mike Hughes</a></p>
<p class="date">Published: July 21, 2008</p>
<div class="pullquote-wide">&#8220;Looking for a better way, I discovered Excel and the power
of managing by task inventories and check-off lists.&#8221;</div>
<!-- End pullquote -->
<p>One of my earlier careers was in manufacturing management,
and it grounded me in the principles of project planning and management. When I
moved into technical communication, I brought my project management disciplines
with me, and I embraced the prevailing tools of my new profession. I dutifully
produced documentation plans in Microsoft Word and supported them with detailed
project plans in Microsoft Project. However, the problem is that&#8212;like bad
relationships&#8212;these artifacts never gave back results that were sufficient to
reward the effort I put into creating them.</p>
<h2>Excel: A Minimalist Tool</h2>
<p>Looking for a better way, I discovered Excel and the power
of managing by task inventories and check-off lists. Project management boils down to just three essential
requirements:</p>
<ul>
  <li>scoping the size of the project</li>
  <li>bundling the tasks into manageable and
    assignable chunks, or components</li>
  <li>tracking progress</li>
</ul>
<p class="sub-p">I have found that working with a simple Excel spreadsheet
gives me everything I need. Knowing just a few tricks makes Excel a versatile
tool that meets my needs over the life of a project. Unfortunately, Excel is <em>not</em> a tool most technical communicators
learn in school. So, we tend to fall back into our comfort zone, producing
documents&#8212;with their own overhead of creating templates and styles and writing
lots of words that no one seems to read&#8212;and working with project planning tools
that seem to <em>ask</em> us the hard questions we were hoping they would <em>answer</em>
for us. For example, <em>task duration</em> is an input in Microsoft Project, <em>not</em> an output. It&#8217;s like having my doctor ask me what I think is wrong with me.</p>
<h2>The Information Model</h2>
<div class="pullquote-wide">&#8220;Let&#8217;s start at the end, with an information model that shows what work we need
to do, who to assign the different task components to, when the components are
due, and what the current status of each component is.&#8221;</div>
<!-- End pullquote -->
<p>In discussing this different approach to project management,
let&#8217;s start at the end, with an information model that shows what work we need
to do, who to assign the different task components to, when the components are
due, and what the current status of each component is. Figure 1 shows an
example of an information model for a simple Help project. On this project,
multiple writers are working separately on their own topics, and the manager
wants <em>all</em> topics to go through editing before including the Help in the Quality Assurance build. To avoid
creating a bottleneck at the end of the project, the manager wants the editing
to keep pace with the information development.</p>
<p><span class="run-in-head">Figure 1</span>&#8212;A simple information model for a Help project</p>
<img src="images/fig_1_a.gif" alt="Information model" width="415" height="407" class="figure-left" />
<p class="sub-p">On real projects I&#8217;ve helped manage, the actual tables I&#8217;ve
created have had more rows to accommodate more components than this example shows,
but otherwise, this is a realistic example.</p>
<div class="pullquote-wide">&#8220;<span class="sub-p">The power of this information model comes from its ability
to let you filter by multiple columns.</span>&#8221;</div>
<!-- End pullquote -->
<p class="sub-p">Next, I&#8217;ll discuss how to use this information model. Then,
I&#8217;ll show you how to build one.</p>
<p class="sub-p">The first column is an inventory of stuff we need to
document. I have found two useful organizational structures for Help projects.
The one shown in Figure 1 lists the basic components of the user interface (UI)
itself and even identifies them by their navigational paths in the product.
Another approach is to organize the work around use cases&#8212;a useful approach if
you must do your planning before the UI design exists.</p>

<p class="sub-p">The second column is for assigning writers. Instead of
free-form text entry, it uses a drop-down list that includes the names of the writers
on the team. (I&#8217;ll show you how to create these drop-down lists later.) The use
of lists for data entry is important if you want to be able to filter
consistently, as we&#8217;ll soon see.</p>

<p class="sub-p">The third column is an estimate of how long it will take to
document a component. Later, I&#8217;ll show how Excel can help you come up with that
number.</p>

<p class="sub-p">The fourth column is the due date, which the writer provides, basing it on the estimated durations. The last two columns are status
columns&#8212;once again with data coming from a predefined drop-down list.</p>

<p class="sub-p">The power of this information model comes from its ability
to let you filter by multiple columns. And, in this day of modular writing
projects, it lets you track the status of  components across a broad writing
team. </p>
<h2>Scenarios for Using This Information Model</h2>
<p>Let&#8217;s review a couple of scenarios that show different ways
  team members could use this information model.</p>
<p><span class="run-in-head">Scenario 1</span>&#8212;Mary wants to see what components she is
responsible for. (Granted, in this example, that&#8217;s not too hard, but a real
project would have a much longer inventory.) As shown in Figure 2, she merely
has to click the arrow in the <strong>Info.
Developer</strong> column header to display a drop-down list and select her name to
filter the list of components, displaying only those assigned to her. (The
drop-down list lets her filter the list of components in several different
ways.)</p>
<p><span class="run-in-head">Figure 2</span>&#8212;Filtering by writer</p>
<img src="images/fig_2_a.gif" alt="Filtering by writer" class="figure-left" />
<p class="sub-p">Once Mary has selected her name and the list is filtered to
show just her assigned topics, she can further filter the list by selecting <strong>Blanks</strong> in the <strong>Dev.</strong> drop-down list under <strong>Status</strong>.
She now sees just her own assignments that she has neither started nor
completed, as shown in Figure 3.</p>
<p><span class="run-in-head">Figure 3</span>&#8212;Model filtered to show only components not yet
started by a writer</p>
<img src="images/fig_3_a.gif" alt="Model filtered by components not started" width="416" height="162" class="figure-left" />
<p><span class="run-in-head">Scenario 2</span>&#8212;Mary&#8217;s boss wants to follow up on how the writers
are doing, so she filters the list to see what topics are due on August 1st,
the upcoming Friday, in the <strong>Due Date</strong>
column.</p>
<p class="note"><span class="run-in-head">Tip</span>&#8212;Enter <em>all</em> due
  dates using a consistent day of the week such as Friday.</p>
<p class="sub-p">Mary&#8217;s manager look at the view shown in Figure 4, then walks by
Mike&#8217;s and Mary&#8217;s cubes to ask them how the Updates and Status topics are
coming, respectively, and whether they&#8217;ll finish them this week. </p>
<p><span class="run-in-head">Figure 4</span>&#8212;Model filtered to show only what&#8217;s due this week</p>
<img src="images/fig_4_a.gif" alt="Model filtered by week" width="417" height="164" class="figure-left" />
<h2>How to Build This Information Model</h2>
<div class="pullquote-wide">&#8220;The information model does <em>not</em> require
any formulas.&#8221;</div>
<!-- End pullquote -->
<p>The good news is that the information model I&#8217;ve shown so
far in this article does <em>not</em> require
any formulas. All cells require just simple data entry. Start by creating the
headings for your columns, using the cell formatting tools for background color
and font style. Personally, I find it convenient to give the whole page a
background color, making data-entry cells white. (You can select the entire
page by selecting the box in the upper left corner&#8212;just above the row
identifier <em>1</em> and to the left of
the column identifier <em>A</em>.)</p>

<p class="sub-p">The easiest and most powerful trick this worksheet uses is
its ability to filter the table by column values. This feature is called <strong>AutoFilter</strong>, and you can set it up by
doing the following:</p>

<ol>
  <li>Select
    the column headers across the top of the table&#8212;in the example, row 3, from <strong>UI Element/Use Case</strong> through <strong>Edit</strong>.</li>
  <li>On the <strong>Data</strong> menu, click <strong>Filter,</strong> then <strong>AutoFilter</strong>.</li>
  </ol>
<p class="sub-p">There, you&#8217;ve done it. Now each column header contains a
    drop-down arrow that lets you display a list that includes all of the values in
    that column, plus the options <span class=GramE><strong>All</strong></span> and <strong>Blanks</strong>&#8212;if some cells are blank. It also includes <strong>Sort Ascending</strong> and <strong>Sort Descending</strong> commands.</p>
<p class="note"><span class="run-in-head">Tip</span>&#8212;A good practice is to reset <em>all</em> filters to <span class=GramE><strong>All</strong></span> when you&#8217;re finished, so the next user doesn&#8217;t panic
when she opens the file and all of her topics seem to have disappeared.</p>

<p class="sub-p">The other trick this table uses is to provide drop-down
lists where a limited set of data entries is allowed&#8212;for example, <strong>In Process </strong>or <strong>Done </strong>under <strong>Status</strong> or the
names of the writers. Start by defining the lists in an out-of-the-way portion
of the worksheet, as shown in Figure 5.</p>
<p><span class="run-in-head">Figure 5</span>&#8212;Defining drop-down list values</p>
<img src="images/fig_5_a.gif" alt="Defining list values" width="169" height="124" class="figure-left" />
<p>Then, follow these steps to create a drop-down list for data
entry in a cell.</p>
<ol>
  <li>Place
    the insertion point in the first data-entry cell at the top of the column.</li>
  <li>On
    the <strong>Data</strong> menu, click <strong>Validation</strong>.</li>
  <li>In
    the <strong>Data Validation</strong> dialog box,
    shown in Figure 6, select <strong>List</strong> in the <strong>Allow</strong> drop-down list.</li>
  <li>Place
    the insertion point in the <strong>Source</strong> box, then highlight the cells that contain the values you want&#8212;or type the values
    in the box.</li>
  <li>Click <strong>OK</strong>.</li>
</ol>
<p><span class="run-in-head">Figure 6</span>&#8212;<strong>Data
Validation</strong> dialog box</p>
<img src="images/fig_6_a.gif" alt="Data Validation dialog box" width="408" height="342" class="figure-left" />
<p class="sub-p">Copy the cell format to the other cells in that column by
clicking the cell to select it, then dragging its lower-right corner to
highlight all the cells in that column.</p>
<h2>What Else Can You Do?</h2>
<div class="pullquote-wide">&#8220;You could
track project milestones other than just development and editing, record a
context-sensitive link URL for each component, or use Excel&#8217;s formulas to help
calculate durations.&#8221;</div>
<!-- End pullquote -->
<p>Although the information model I&#8217;ve demonstrated here is a
complete tool, you can add other columns as you see fit. For example, you could
track project milestones other than just development and editing, record a
context-sensitive link URL for each component, or use Excel&#8217;s formulas to help
calculate durations.</p>

<p class="sub-p">To calculate durations, you need to define some additional
columns. To continue our example, let&#8217;s say each page in the UI had tabs, and
we decided to scope the size of our effort by the number of tabs on each page.
You could add a <strong>Tabs</strong> column and
designate a cell for your sizing constant (k). The sizing constant in this case
is the number of days you estimate it would take to document a tab.</p>

<p class="sub-p">Next, write a formula in the first duration cell to multiply
the number of tabs by the sizing constant shown in Figure 7.</p>

<p class="note"><strong class="run-in-head">Note</strong>&#8212;You must put a <em>$</em> in front of the constant&#8217;s column and row identifiers, making
that address an <em>absolute address</em>. This is very important for the next
step, when I&#8217;ll copy that formula to all the other cells.</p>
<p><span class="run-in-head">Figure 7</span>&#8212;Duration formula based on the number of tabs and a
sizing constant</p>
<img src="images/fig_7_a.gif" alt="Duration formula" width="375" height="124" class="figure-left" />
<p class="sub-p">Next, copy that formula into the other cells in that column
by clicking the cell to select it, then dragging its lower-right corner to
highlight all the cells in that column.</p>
<p class="sub-p">Now, each component&#8217;s duration is the product of the number
of tabs times the sizing constant. It is easy to experiment with different
values for the constant. You can see the durations change instantly. Of course,
you could use more advanced formulas, but it is this write-once / play-many
scenario that lets you change variables and immediately assess their outcomes.</p>
<h2>Conclusion</h2>
<div class="pullquote-wide">&#8220;Development processes defy precision. What has proven more
valuable is to be able to maintain an up-to-date snapshot of where we are today
and what still needs to be done.&#8221;</div>
<!-- End pullquote -->
<p>After years of trying to manage projects with precision, I
realized  development processes defy precision. What has proven more
valuable is to be able to maintain an up-to-date snapshot of where we are today
and what still needs to be done. And I have found Excel to be a great tool for
this purpose. Your information model can change as a project&#8217;s requirements
change. For example, you can retire some columns and add others as your need
for information changes or add or remove rows as a project expands or
contracts. Try this useful and flexible approach to project management on your
next project!<a href="#top" title="Top"><img src="../../images/ux-bug.gif" width="18" height="18" class="bug" /></a></p>]]>
</content>
</entry>
<entry>
<title>Designing a Different Kind of Intranet: An Intranet for a UX Team</title>
<link rel="alternate" type="text/html" href="http://www.uxmatters.com/MT/archives/000309.php" />
<modified>2008-07-22T07:57:53Z</modified>
<issued>2008-07-22T07:56:21Z</issued>
<id>tag:dev.uxmatters.com,2008://1.309</id>
<created>2008-07-22T07:56:21Z</created>
<summary type="text/plain">By Anirban Basu Mallik
Published: July 21, 2008
Most of us who are working as part of a design team in a services company, a product company, or even a design boutique have to live with a generic intranet. In this article, I&amp;#8217;ll
  describe how to leverage your company&amp;#8217;s intranet and how to build a community
  around an intranet for a UX team.</summary>
<author>
<name>pabini</name>
<url>www.uxmatters.com</url>
<email>pabini@uxmatters.com</email>
</author>
<dc:subject>Features</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dev.uxmatters.com/">
<![CDATA[<p class="author">By <a href="/authors/archives/2008/06/anirban_basu-ma.php">Anirban Basu Mallik</a></p>
<p class="date">Published: July 21, 2008</p>
<p>Most of us who are working as part of a design team in a services company, a product company, or even a design boutique have to live with a generic intranet. In this article, I&#8217;ll
  describe how to leverage your company&#8217;s intranet and how to build a community
  around an intranet for a UX team.]]>
<![CDATA[<p class="author">By <a href="/authors/archives/2008/06/anirban_basu-ma.php">Anirban Basu Mallik</a></p>
<p class="date">Published: July 21, 2008</p>
<p>Most of us who are working as part of a design team in a services company, a product company, or even a design boutique have to live with a generic intranet. In this article, I&#8217;ll
  describe how to leverage your company&#8217;s intranet and how to build a community
  around an intranet for a UX team.</p>
<h2>Exactly Who Are We Designing an Intranet For?</h2>
<div class="pullquote-wide">&#8220;In addition to
  the UX team itself, others who might be target users for the UX intranet
  include business development people and, via an extranet, your clients.&#8221;</div>
<!-- End pullquote -->
<p>Depending on the services a multidisciplinary UX team provides, it might comprise interaction designers, information architects, visual interface designers, graphic designers, Web
  analysts, ethnographers, usability professionals, copy writers, technical
  writers, instructional designers, prototypers, and developers. In addition to
  the UX team itself, others who might be target users for the UX intranet
  include business development people and, via an extranet, your clients.
  Typically, you would give your clients access to only certain parts of the
  intranet.</p>
<h2>What Are Our Objectives?</h2>
<p>Apart from the usual productivity tools and information resources that constitute a successful
  intranet, a UX team&#8217;s intranet must also achieve the following objectives:</p>
<ul>
  <li> building an online community</li>
  <li> offering effective tools for collaborative knowledge
    management</li>
  <li>showcasing a UX team&#8217;s portfolio&#8212;keeping the creative
    juices flowing within the team and giving Business Development fodder on a
    regular basis</li>
  <li>building client relationships by leveraging the team as a brand and cross-selling the team&#8217;s services</li>
  <li>offering project management tools</li>
  </ul>
<p class="sub-p">Figure 1 provides an overview of a UX team&#8217;s intranet.</p>
<p><span class="run-in-head">Figure 1</span>&#8212;<span class="sub-p">A UX team&#8217;s intranet</span></p>
<img src="images/diagram-intranet.jpg" alt="diagram" width="470" height="420" class="figure-left" />
<h3>Building an Online Community</h3>
<div class="pullquote-wide">&#8220;Ideally, a UX team&#8217;s intranet should provide a platform where team members belonging to different
  disciplines&#8212;with their diverse profiles&#8212;can collaborate on design and research
  activities.&#8221;</div>
<!-- End pullquote -->
<p>Ideally, a UX team&#8217;s intranet should provide a platform where team members belonging to different
  disciplines&#8212;with their diverse profiles&#8212;can collaborate on design and research
  activities. Often on large teams&#8212;especially in cases where a team is spread
  across geographies&#8212;expertise and knowledge become siloed. One objective of an
  intranet is to break those silos and involve each and every team member.</p>
<p class="sub-p">Building an intranet can kick-start a new collaborative culture within the UX team. In most cases, a
  small team has responsibility for building and maintaining an intranet, but
  imagine the possibilities if you involved the entire team in collaboratively
  designing and developing your intranet.</p>
<h4>Community Initiatives</h4>
<p>To build a community and leverage the collaborative power of that community, you first
  need to give a voice to each member of your team. Give each and every
  individual a space of his or her own. All team members should have</p>
<ul>
  <li>a profile page where they can share some information about their background and inspiration</li>
  <li>a portfolio where they can showcase their work</li>
  <li>a blog for sharing their knowledge</li>
</ul>
<p class="sub-p">Once you&#8217;ve created an enthusiastic community, you need to keep the spirit of
  collaboration going. To do this, you can hold competitions on an ongoing basis.
  Ask individuals to form multidisciplinary teams and pit them against one another
  in competitions that test their collective knowledge or in design competitions.</p>
<p class="sub-p">For example, hold a <a href="http://www.veer.com/ideas/lightboxing/" title="lightboxing">lightboxing</a><a href="http://www.veer.com/ideas/lightboxing/" title="lightboxing"><img src="../../images/new-window-arrow.gif" width="14" height="12" class="icon-right" /></a> bout, as popularized by Veer. In lightboxing, a competition&#8217;s organizers select
  some images and typefaces according to the particular theme they&#8217;ve chosen, and
  individual designers must create designs using only those images and typefaces.
  A jury or an entire community&#8217;s ratings of the entries can decide the winner.
  To make this exercise even more interesting, you can ask a designer to pair
  with a copy writer to write a paragraph explaining the concept behind the
  design.</p>
<p class="sub-p">You can try many things to harness the collective power of the community. For
  example, you can leverage your intranet as a design forum by putting up an
  interaction design problem from a current project to which the community can
  offer possible solutions. All of these initiatives require that you have some
  kind of reward system. This can be as simple as ratings given by other
  community members or inexpensive gifts.</p>
<h3>Offering Effective Tools for Collaborative Knowledge Management</h3>
<div class="pullquote-wide">&#8220;One of the most interesting features of a UX team&#8217;s intranet is its potential for collaborative knowledge
  management.&#8221;</div>
<!-- End pullquote -->
<p>One of the most interesting features of a UX team&#8217;s intranet is its potential for collaborative knowledge
  management. You might divide the knowledge on the intranet along the lines of
  the service offerings your team provides. Within each broad topic, you can
  create more specialized subtopics. </p>
<p class="sub-p">Rather than individuals and teams storing knowledge as files on servers or local
  hard disks, a team might alternatively have a dedicated Web page or a section on
  the intranet. However, knowledge resources like whitepapers and case studies
  often become out of date, because with project
  pressures, people forget to update them. As a consequence, people eventually stop referring to them.</p>
<p class="sub-p">Instead, build a
  culture of collaborative knowledge sharing by moving knowledge from individual
  hard disks or servers to a common platform. Knowledge doesn&#8217;t turn stale,
  because all team members constantly update it and add information from various
  sources.</p>
<p class="sub-p">Often when people are
  transitioning from one project to another and are generally bored, your
  intranet can be a source of entertainment and knowledge rolled into one. </p>
<p class="sub-p">So, what can your team build
  collaboratively? Many things. Here are just a few ideas.</p>
<h4>Using Frameworks</h4>
<div class="pullquote-wide">&#8220;Often, teams unnecessarily spend time reinventing the wheel.&#8221;</div>
<!-- End pullquote -->
<p>Often, teams unnecessarily spend time reinventing the wheel. This is especially
    true for teams that are spread across geographies. To prevent this, you can
    create frameworks for technical communications, e-learning, Web design, UX
    design, Web development, and so on.</p>
<p class="sub-p">I&#8217;ll give an example to illustrate how teams can use frameworks effectively to
    cut down on production time. Consider a scenario in which two teams of UX designers are creating
  intranets for two different clients. If you already have a basic framework for
  an intranet&#8212;complete with wireframes or templates&#8212;each team would simply need
  to tweak the branding, interaction design, and information architecture to meet
  the needs for each site. You might even go a little further and create standard
  types of HTML pages, with CSS styles and JavaScript. The developers would need
  to modify only those parts of the code that implement unique information
  architecture, interaction design, or branding.</p>
<p class="sub-p">Often, we need to build style guides for applications. Why not build a <em>generic</em> style guide and use it as a reusable component, changing only those sections that need customization? You can extend this idea to building a pattern library, consisting of design patterns designers can modify or reuse.</p>
<p class="sub-p">Designers often browse a lot of Web sites for ideas. Why not share what you
  find while browsing? If you find a nice example, where the designer has
  innovated either visually or in terms of interaction design or information
  architecture, take a screen shot, add comments, and upload it for other team
  members on your intranet. For example, you can create a page for a pattern like <em>progressive
    disclosure</em>, then team members can upload examples that show how designers
  have used this interaction design pattern across a varied range of
  applications. The <a href="http://developer.yahoo.com/yui/">Yahoo User Interface Library</a><a href="http://developer.yahoo.com/yui/"><img src="../../images/new-window-arrow.gif" width="14" height="12" class="icon-right" /></a> is a good example of a UI framework. Similarly, <a
href="http://www.prototypejs.org/">Prototype</a> and <a href="http://script.aculo.us/">Scriptaculous</a><a href="http://script.aculo.us/"><img src="../../images/new-window-arrow.gif" width="14" height="12" class="icon-right" /></a> are good examples of JavaScript libraries.</p>
<p class="sub-p">When creating comps of Web pages,
  hunting for just the right image across multiple vendors can take quite a lot
  of time. You can collaboratively build a library of images from a variety of
  vendors. When you come across a good image, why not tag it and save it for your
  team to use, saving time later on.</p>
<h4> Building  Collections</h4>
<p>Here are some other collections your team might put together collaboratively:</p>
<ul>
  <li><span class="run-in-head">inspirational scrapbooks</span>&#8212;We spend a lot of time collecting interesting links to
    Web sites, articles, and graphics for later reference. Then, before we start a
    project, we look through our folders for inspiration and insight. Why not add a
    scrapbook section to each team member&#8217;s profile page and make them accessible
    to the entire team?</li>
  <li><span class="run-in-head">whitepapers, articles, and book excerpts</span>&#8212;Individually, we
    read a lot of articles, whitepapers, and books. I capture the main points of a book chapter or whitepaper in
    a Word document, for reference later. Why not write excerpts for the
    benefit of all? Your team could build a repository of notes that capture the
    core ideas, plus references for those who want to delve more deeply, and reduce
    the time it would otherwise take to read an entire article or book to get the same
    ideas. If everyone on the team reads a
    different book, then uploads their main ideas, your team can quickly build a
    vast, information-rich database. Blogs can be a good medium for collating this
    information. All it takes is for one enthusiastic person from your team to
    suggest a topic. Then, team members can do research and collect information for
    the blog&#8212;either individually or as a group.</li>
  <li><span class="run-in-head">trends</span>&#8212;How about keeping a tab on the latest design trends&#8212;from
    fancy gradient effects, to the buzz around eyetracking, to the latest trends in
    informal error message writing styles&#8212;a-la the famous Orkut? The list can go on
    and on.</li>
</ul>
<h3>Providing a Showcase for a UX Team&#8217;s Portfolio</h3>
<div class="pullquote-wide">&#8220;A team portfolio plays a very important role in getting more projects.&#8221;</div>
<!-- End pullquote -->
<p>A team portfolio plays a very important role in getting more projects. Transforming the intranet itself into
  a playground for your designers can keep the intranet fresh. Along with their
  profile pages and scrapbooks, all team members should have their own portfolios
  that showcase their best projects. In addition to uploading screen shots and
  design documents, creating case studies of your projects would benefit business
  development immensely. It would be a good practice to build up a case study
  with concept sketches and final screen shots, as soon as a project is complete,
  while the concepts behind the design are still fresh in the designers&#8217; minds.
  I&#8217;m sure the Business Development folks would love that.</p>
<p class="sub-p">You can also dedicate a
  section of the intranet to an interactive newsletter, in which designers can
  showcase their designs, developers can show their wizardry with code, writers
  can display their writing skills, and so on. Each member of a multidisciplinary
  team must contribute to building the newsletter&#8212;perhaps once in three months.
  The newsletter can serve as an up-to-date marketing piece for Business
  Development to push to existing and new clients.</p>
<h3>Building Client Relationships</h3>
<div class="pullquote-wide">&#8220;An extranet wrapped around the intranet would help you cross sell to clients.&#8221;</div>
<!-- End pullquote -->
<p>An extranet wrapped around the intranet would help you cross sell to clients. Consider two scenarios: In the first,
  you mail project deliverables to your client; in the second, you send the client
  a link to an extranet where he can review the project deliverables. The second
  scenario would enable your team to showcase some similar projects, case studies,
  or whitepapers that would be of interest to your client or let your client read
  about the achievements of team members in a sidebar, while still keeping the
  focus on the project deliverables and artifacts. Perhaps, after reviewing a
  deliverable, your client&#8217;s curiosity would induce him to click a link to a case
  study and maybe get a new idea that might translate to a new business
  opportunity for the design team.</p>
<h3>Offering Project Management Tools</h3>
<p>You can integrate project management
  tools into the intranet. A lot of communications regarding the review and
  feedback of project deliverables happen via email. Something akin to what <a
href="http://www.basecamphq.com/tour">Basecamp</a><a
href="http://www.basecamphq.com/tour"><img src="../../images/new-window-arrow.gif" width="14" height="12" class="icon-right" /></a> offers could add quite a
  lot of value. Another product, <a href="http://www.conceptshare.com/">Concept
    Share</a>,<a href="http://www.conceptshare.com/"><img src="../../images/new-window-arrow.gif" width="14" height="12" class="icon-right" /></a> has done a really good job of shifting the review process online. The
  whole idea is to integrate project-related communications and artifacts into an
  online platform with a robust search engine. With the rise of process
  centricity in organizations, management could drill down to any project artifact,
  cutting across geographies. This would also enable clients to have a better
  understanding of the progression of a project and do away with many issues
  resulting from miscommunications. The information is there online for everyone to see.</p>
<h2>Conclusion</h2>
<div class="pullquote-wide">&#8220;The success of such an intranet platform
  depends first and foremost on building a community of collaboration, in which
  each individual on the team proactively contributes.&#8221;</div>
<!-- End pullquote -->
<p>The main goals of a UX
  intranet are to bind an entire team together and foster collaboration&#8212;not only
  in jointly developing skills, but in collating information and disseminating
  knowledge across the entire team. In the Web 2.0 era,  collaboration is absolutely essential, and the success of such an intranet platform
  depends first and foremost on building a community of collaboration, in which
  each individual on the team proactively contributes. Giving identity to everyone on the entire team through
  profile pages, blogs, and portfolios helps in achieving those goals. Keeping
  everyone involved&#8212;from the intranet&#8217;s creation to the day-to-day updating of
  its content&#8212;lets you build the groundwork for a robust knowledge management
  framework and sets the ball rolling for a culture of innovation and knowledge-seeking
  that, over the years, can benefit a team immensely.<a href="#top" title="Top"><img src="../../images/ux-bug.gif" width="18" height="18" class="bug" /></a></p>]]>
</content>
</entry>
<entry>
<title>How to Succeed As a First-Time UX Manager</title>
<link rel="alternate" type="text/html" href="http://www.uxmatters.com/MT/archives/000308.php" />
<modified>2008-07-08T02:32:42Z</modified>
<issued>2008-07-07T07:57:00Z</issued>
<id>tag:dev.uxmatters.com,2008://1.308</id>
<created>2008-07-07T07:57:00Z</created>
<summary type="text/plain">By Jim Nieters
Published: July 7, 2008
In my last column, I suggested that being a manager of UX is
    no better&amp;#8212;and no worse&amp;#8212;than being a great designer or user researcher, but the
    roles are very different. In fact, as the book The First 90 Days [1] points out, the skills that make you successful as an individual contributor are not the same skills you need as a leader.
  Still, I was glad to see that a couple of people who talked
    with me after reading my column are being offered the opportunity to move into
    management roles and have decided to take the plunge. They asked me how they
    could make this transition a positive experience for them, their teams, and
    their companies. They were asking the right questions. This column discusses
    what attributes can help someone become a successful first-time UX
    manager&amp;#8212;though these attributes are foundational elements for all managers.</summary>
<author>
<name>pabini</name>
<url>www.uxmatters.com</url>
<email>pabini@uxmatters.com</email>
</author>
<dc:subject>Columns</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dev.uxmatters.com/">
<![CDATA[<p class="author">By <a href="/authors/archives/2007/07/jim_nieters.php">Jim Nieters</a></p>
<p class="date">Published: July 7, 2008</p>
<p>In my last column, I suggested that being a manager of UX is
    no better&#8212;and no worse&#8212;than being a great designer or user researcher, but the
    roles are very different. In fact, as the book <em>The First 90 Days</em> [1] points out, the skills that make you successful as an individual contributor are <i>not</i> the same skills you need as a leader.</p>
  <p class="sub-p">Still, I was glad to see that a couple of people who talked
    with me after reading my column are being offered the opportunity to move into
    management roles and have decided to take the plunge. They asked me how they
    could make this transition a positive experience for them, their teams, and
    their companies. They were asking the right questions. This column discusses
    what attributes can help someone become a successful first-time UX
    manager&#8212;though these attributes are foundational elements for <em>all</em> managers.]]>
<![CDATA[<p class="author">By <a href="/authors/archives/2007/07/jim_nieters.php">Jim Nieters</a></p>
<p class="date">Published: July 7, 2008</p>
<div class="pullquote-wide">&#8220;The skills that make
  you successful as an individual contributor are <i>not</i> the same skills you need as a leader.&#8221;</div>
<!-- End pullquote -->
<p>In my last column, I suggested that being a manager of UX is
    no better&#8212;and no worse&#8212;than being a great designer or user researcher, but the
    roles are very different. In fact, as the book <em>The First 90 Days</em> [1] points out, the skills that make you successful as an individual contributor are <i>not</i> the same skills you need as a leader.</p>
  <p class="sub-p">Still, I was glad to see that a couple of people who talked
    with me after reading my column are being offered the opportunity to move into
    management roles and have decided to take the plunge. They asked me how they
    could make this transition a positive experience for them, their teams, and
    their companies. They were asking the right questions. This column discusses
    what attributes can help someone become a successful first-time UX
    manager&#8212;though these attributes are foundational elements for <em>all</em> managers.</p>
  <p class="sub-p">Before we dive in, please realize that this column cries out
    for the need to describe the differences between management and leadership. But
    to keep this article from becoming a treatise, I hope you&#8217;ll bear with me as I
    focus narrowly on how to survive and thrive as a first-time manager. I&#8217;ll take
    up leadership in my next column.</p>
  <h2>Holy Cow, Now What?</h2>
<div class="pullquote-wide">&#8220;The skills that probably got you into a
  management role can guarantee your failure once you move into that role.&#8221;</div>
<!-- End pullquote -->
  <p>Becoming a manager can feel like the best choice you&#8217;ve ever
    made&#8212;like you&#8217;ve finally found your home and are doing what you were always
    meant to do. That&#8217;s how I feel about leading UX teams now. I thrive on it. The
    fact is, though, I certainly did <i>not</i> feel that way early on in my management career. I felt well out of my depth.
    While I survived the experience, my team put me on notice! Most new managers
    thought becoming a manager would feel exhilarating and refreshing&#8212;even as they
    began to feel lost in a hostile third-world country without a way out. Among
    the first-time managers with whom I&#8217;ve spoken, only those who managed just one
    or two people felt their first management role was what they expected.</p>
  <p class="sub-p">The irony is: The skills that probably got you into a
    management role can guarantee your failure once you move into that role. As a
    designer or user researcher, your success depended much more on your personal
    expertise, focused execution, and ability to individually achieve goals. As a
    manager, your job is <em>not</em> to do the
    work, but to bring out the best in your team. You need to set your team&#8217;s
    direction so they&#8217;re working on the right priorities, make sure team members
    work together well and play their positions, and in the end, ensure they produce
    market-changing designs. Trust me: Your career as an individual contributor
    prepared you only very little for management. You have more to learn than you
    think you do! (Isn&#8217;t that true for all of us, though?)</p>
  <p class="sub-p">As you move higher up the management chain, you&#8217;ll do more
    coaching and progressively less actual design or research. While you focused on
    being a great designer or researcher before, now you need to learn to coach. In
    fact, you&#8217;ll need to increase your coaching skills as you become a more senior
    leader. At each step, as your management career progresses, you&#8217;ll increase
    your scope of influence, which means there will be less time available for you
    to perform individual contributor tasks. Some people never want to stop
    performing the actual design or research. That&#8217;s fine. You just can&#8217;t do it
    vicariously through your employees. That is, you can&#8217;t try to do their jobs for
    them, or you&#8217;ll alienate them.</p>
<div class="pullquote-wide">&#8220;For the discipline of user experience to continue becoming
    more influential, UX leaders need to create a working environment that
    stimulates <em>not</em> just good, but <em>great</em> design.&#8221;</div>
<!-- End pullquote -->
  <p class="sub-p">I believe, to a great extent, our first management
    experiences stay with us forever. The goal is to make your first experience a
    success and build on that success. Unfortunately, for many, their first
    experiences are far less successful. These difficult experiences also stay with
    and define us&#8212;hopefully for the better, but through hardships, which leave
    scars, rather than success.</p>
  <p class="sub-p">For the discipline of user experience to continue becoming
    more influential, UX leaders need to create a working environment that
    stimulates <em>not</em> just good, but <em>great</em> design. We need to show that design can differentiate products and create a competitive advantage. Design can prevent products from becoming commodities,
    by making sure they are the most useful, desirable, and socially valuable
    products anywhere. Is this a high bar? Absolutely! That is what great managers
    can do. Hopefully, this column will help you achieve such results!</p>
  <h2>Common Misconceptions</h2>
<div class="pullquote-wide">&#8220;It&#8217;s the leader&#8217;s job to assemble the best team possible and <em>facilitate</em> the team&#8217;s finding, aligning
  with, and driving the best ideas to realization.&#8221;</div>
<!-- End pullquote -->
  <p>Over the years, I&#8217;ve mentored a number of individual
    contributors who were transitioning into management roles. At first, they felt
    becoming a manager was proof they had the best ideas and could now drive their own
    personal agendas. It may seem ironic, but this attitude is a sure path to
    failure. Unlike being the superstar researcher or designer, the job of a leader
    is not to <i>have</i> the best ideas.
    Instead, it&#8217;s the leader&#8217;s job to assemble the best team possible and <em>facilitate</em> the team&#8217;s finding, aligning
    with, and driving the best ideas to realization. Many new managers feel being
    the manager means they can tell their employees what to do, and they&#8217;ll just do
    it. If only it were that easy.</p>
  <p class="sub-p">I&#8217;m going to talk about several misconceptions new managers
    hold and show how new managers need to behave very differently from how they
    expected. You may find it ironic that, in order to demonstrate you are a strong
    and successful leader, you must <em>ask</em> instead of telling and <em>coach</em> instead of
    dictating. You have to let people find their own way to success, even though
    it&#8217;s different from how you would do it. It may feel unnatural, but you have to
    let employees fail, even when you feel a desperate need to succeed.</p>
  <p class="sub-p">Part of your role is to hire the best talent and leverage
    their skills and knowledge. In fact, the book <em>Good to Great</em> [2] suggests the best companies and groups always get
    the right talent on board first, then define their direction. If you&#8217;re going
    to hire the best talent, don&#8217;t you want your employees to perform at their
    best? Your role, then, is less about direct execution and more about getting
    your individual contributors to produce the best work of their careers.</p>
  <h2>Yes, You Must Build Trust</h2>
<div class="pullquote-wide">&#8220;Rather than telling your employees how to succeed, you need
    to learn to solicit their input to determine the best path and agree on it, then
  let them execute on it.&#8221;</div>
<!-- End pullquote -->
  <p>Of course, new employees have to earn the trust of their
    leaders by delivering great results. In the same way, as a leader, you don&#8217;t
    automatically have the trust of your employees. Like in any relationship, you
    have to build that trust. How do you build trust? Not by being the smartest
    person in the room. Certainly, you have to have a strong vision, and you have
    to show you are a strong, capable leader. But the way you do this is very
    different from how you demonstrated you were a kick-ass individual contributor.</p>
  <p class="sub-p">Rather than telling your employees how to succeed, you need
    to learn to solicit their input to determine the best path and agree on it, then
    let them execute on it. You need to become a great facilitator. Look: Your
    employees want to impress you. They want opportunities to hit the ball out of
    the park&#8212;just like you. Most of us&#8212;whether we&#8217;re working in corporations or
    small firms&#8212;are looking to grow. We want our leaders to recognize our talents,
    promote us, and give us bigger paychecks&#8212;okay, most of us. When our bosses give
    us room to be successful, coach us toward greater success, recognize our great
    contributions, and help remove barriers, we perform better <i>and</i> appreciate their leadership. As a leader, you must give your
    employees these opportunities.</p>
  <p class="sub-p">And as a leader, you also have to defend great ideas that
    may, at first glance, seem wacky, defend great designers who don&#8217;t sell
    themselves well, and in general, demonstrate managerial courage. When you
    advocate for your team, they&#8217;ll advocate for you. In fact, you&#8217;ll find there are
    many ways of building trust, and this will be a theme throughout the rest of
    this column.</p>
  <h2>Ask, Don&#8217;t Tell; Coach, Don&#8217;t Dictate; and Let &#8217;em Fail</h2>
<div class="pullquote-wide">&#8220;Your goal is to help generate a virtuous cycle, where
    the team executes well, you recognize the contributions of team members, and
  they continue to grow in their ability to make a positive impact.&#8221;</div>
<!-- End pullquote -->
  <p>In terms of building trust, many new managers think: &#8220;I was
    given the power, so my job is to tell my team what to do, and they have to
    listen.&#8221; Again, this is a sure-fire way to lose control of your team and
    prevent them from aligning with goals and generating tangible value. With such a mind set,
    managers fall into a vicious cycle of correcting and criticizing people who are
    highly competent. To these employees, such managers begin to seem like
    totalitarian dictators. Your goal is to help generate a virtuous cycle, where
    the team executes well, you recognize the contributions of team members, and
    they continue to grow in their ability to make a positive impact.</p>
  <p class="sub-p">Look, from an employee&#8217;s perspective, at taking direction
    from a totalitarian boss: &#8220;He hired me because I&#8217;m good at what I do, and yet
    he&#8217;s dictating how I do the job&#8212;and he&#8217;s wrong, darn it!&#8221; Do you think telling
    an expert designer how to do her job makes her feel valued and empowered? Does
    it make her feel as though you trust her skills? Of course, it doesn&#8217;t. So, how
    do we build trust? I&#8217;ll get into that.</p>
  <p class="sub-p">Don&#8217;t get me wrong: You do need to offer your guidance. You
    were put into your role as manager because you were successful as a user researcher
    or designer. The point, though, is that you have to learn to facilitate and guide
    and make your team members feel excited about making their own contributions rather
    than telling them exactly what to do.</p>
  <p class="sub-p">It&#8217;s sad to say that I have worked not only with new
    managers, but also with peers&#8212;and a boss or two&#8212;who did not understand the
    importance of building trust among their employees. One such peer&#8212;we&#8217;ll call
    him Paul&#8212;told me point blank: &#8220;I don&#8217;t care what my employees think.&#8221; How did
    Paul do? In my last column, I pointed out that bad managers eventually get
    found out. Paul certainly did. Everyone in the organization talked about him.
    Employees came to me daily looking for help. I encouraged my boss to define
    leadership competencies to measure us by&#8212;me included&#8212;and he did. Within a
    month, this manager &#8220;left the organization.&#8221; In one way, we were fortunate.
    Most poor leaders are not so blatant. Whether you are a new or an established
    manager, spend the time building trust. It will pay off. Seeing a team gel,
    execute at a high level, and weather hard times without difficulty is&#8212;for me&#8212;a
    joy to observe. That&#8217;s when I know I&#8217;m doing the right thing.</p>
  <h2>Get Your Entire Team in the Game</h2>
<div class="pullquote-wide">&#8220;Listening to your team is essential. You hire the best
    designers and researchers in the world, and you need to get their minds in the
  game.&#8221;</div>
<!-- End pullquote -->
  <p>Listening to your team is essential. You hire the best
    designers and researchers in the world, and you need to get their minds in the
    game. <em>Good to Great</em> articulates this
    well. The book identified&#8212;among other things&#8212;the leadership attributes that
    result in the most successful companies and teams in the world. The first is to
    hire the most talented employees, <em>then</em> to
    define direction. Using a term from the book <em>Winning</em> [3] by Jack Welch, you truly need to get every mind in the
    game. Provide direction to your team&#8217;s discussions, provide the appropriate
    structure, pull in the right people at the right time, and help synthesize
    different ideas. You are not there to be the one who just dictates the team&#8217;s    appropriate direction.</p>
  <p class="sub-p">Not only do you need your team&#8217;s expertise&#8212;their minds&#8212;you
    also need their hearts. You need them to emotionally buy into the direction you
    establish. There&#8217;s nothing more difficult than trying to drive a team in a
    direction they do not understand and have not bought into emotionally.</p>
  <h2>Demonstrate Strength by Soliciting Input</h2>
<div class="pullquote-wide">&#8220;You have to be confident in yourself, show you can make hard
  decisions rapidly, and solve very real problems, enabling your team to succeed.&#8221;</div>
<!-- End pullquote -->
  <p>It&#8217;s worth taking a minute to clarify one key point: I am
    not suggesting you become wimpy or indecisive. Quite  the contrary. As
    suggested in the book <em>Great Boss, Dead
      Boss</em> [4]&#8212;an unfortunate title, but a great book&#8212;people intuitively follow
    strong, capable leaders, <em>not</em> those
    who vacillate. You have to be confident in yourself, show you can make hard
    decisions rapidly, and solve very real problems, enabling your team to succeed.
    For example, you might need to fight for increased headcount or outside
    consulting dollars, get UX an equal voice with other organizations, or simply
    drive process improvements. You need to get your team members focused on
    objectives and be very crisp in your expectations.</p>
  <p class="sub-p">In no case, though, should confidence equate to arrogance.
    The most confident leaders do not need to constantly prove how much they know.
    The book <em>Lions Don&#8217;t Need to Roar</em> [5]
    articulates this principle well. You can show your confidence by presenting a
    strong, clear vision for the future and asking others for help in defining how
    you as a team can realize that vision. I once helped one of my teams handle a
    challenging time by making a statement something like this: &#8220;I am deeply proud of
    some of the successes this team has had over the past year. At the same time, I
    recently talked with some of our stakeholders, who have told us we&#8217;re not
    executing at the level they&#8217;ve come to expect from us. Before I make a decision
    about changes we will make to increase our impact, I&#8217;d like us, as a team, to
    be brutally honest about our challenges and work together to define possible
    solutions.&#8221; </p>
  <p class="sub-p">Instead of deciding on a solution that very day, I
    recognized that the team needed discussions to evolve over several weeks. In
    the end, I communicated to the company that we needed to function like
    entrepreneurs on every project and turned the team into an internal
    consultancy. This UX team had to bid on jobs within our company and be
    competitive with external design firms such as IDEO and Frog Design. In the
    end, it was this organizational structure that made my team responsible for
    driving $2 billion in revenue. This could never have happened without the
    following events occurring:</p>
<ul><li>I expressed my trust in the team&#8217;s ability to identify and solve our challenges.</li>
  <li>I made sure we engaged every brain in our talks about challenges and
    opportunities.</li>
  <li>The team synthesized the input and discussed possible directions.</li>
  <li>I decided on the team&#8217;s direction, then praised the team for their courage in
    informing such a creative direction. Really, it&#8217;s <em>not</em> easy to do things
    differently.</li>
  <li>The team understood the reasons behind the change and felt emotionally bought into
    an exciting new direction.</li>
  </ul>
  <p class="sub-p">My point here: I was <em>not</em> passive and did <em>not</em> ask others to define our team&#8217;s direction. I was
    responsible for that. I also did not make decisions by committee. I listened
    and made the decisions myself, and everyone knew why I had made the decisions I
    did, and how they had contributed to the direction. But I made sure to include the
    team in the dialogue and gave credit to the team for their insights. I learned
    a great deal from the discussion, and working through our challenges helped us
    bond more strongly as a team.</p>
  <h2>Set Clear Expectations</h2>
<div class="pullquote-wide">&#8220;It is amazing how leveraging your team in defining explicit
  competencies and expectations helps the team normalize itself.&#8221;</div>
<!-- End pullquote -->
  <p>You do have to help employees understand what you expect of
    them. Generally, it&#8217;s okay to express these as your expectations. But better
    yet, ask the entire team for help defining success. Solicit their dreams and
    goals. What do they want to see happen for the group? Allow them to think big.
    Then, help them to identify the employee characteristics&#8212;competencies,
    professional practices, and values&#8212;that define the ideal employee. </p>
  <p class="sub-p">It is amazing how leveraging your team in defining explicit
    competencies and expectations helps the team normalize itself. Of course, these
    competencies give you specific areas in which you can appraise your employees.
    And you should establish a coaching plan, then coach individuals against these
    competencies.</p>
  <p class="sub-p">Exercises in defining a team&#8217;s direction create a bond among
    members of the team. Leveraging the group&#8217;s insights through structured
    brainstorming helps the team gel. Every team has its own personality, and you
    need to let your team find its unique way of interacting. Once all of your team
    members are contributing at a high level&#8212;once they show they trust one another
    and give you their very best with the intent of helping the team succeed&#8212;you
    have a team that can endure hardship and thrive.</p>
  <p class="sub-p">More importantly, when each member of your team understands
    and buys into the practices the team has identified, they can help one another
    normalize their practices. In one case, I had a team that agreed it had to stop
    complaining about product managers. They agreed that, any time they heard
    someone complaining about a PM, they would suggest the complainer go hold a
    stakeholder interview with the PM with whom he was having trouble. Or, if they
    saw unhealthy argument within the team, they would point out that our
    competition was external, <i>not</i> internal, and we needed to engage in a discovery session to work through
    challenges.</p>
  <h2>Stop Being the Smartest Person in the Room</h2>
<div class="pullquote-wide">&#8220;Asking targeted questions to facilitate a discussion and elicit
  understanding from your team makes team members respect you a great deal more.&#8221;</div>
<!-- End pullquote -->
  <p>One of the most difficult habits to break for great
    designers and researchers is being the smartest person in the room. Even if you
    are, asking targeted questions to facilitate a discussion and elicit
    understanding from your team makes team members respect you a great deal more.
    And in doing so, you are in a position to praise them for their good work. It
    becomes that virtuous cycle: You give them room, they do well, you praise
    them&#8212;and in the end, they see you as a good leader. Amazing!</p>
  <p class="sub-p">I&#8217;ve known a number of designers and researchers who thought
    becoming a manager would give them the credibility they&#8217;d always wanted&#8212;to make
    people listen to them. They&#8217;re looking for respect. Therefore, they attempt to
    impart their wisdom to both individuals and the larger team. This is one
    principle virtually <i>all</i> management books agree on: The best leaders&#8212;as measured by objective performance&#8212;are truly
    humble, <em>not</em> arrogant. Jack Welch points out in <em>Winning</em> that, even when
    he was CEO of GE, the world&#8217;s largest corporation, he consciously made the
    effort <em>not</em> to appear to be the smartest person in the room. Even if he was, he let others feel as if they
    were. Why? He wanted them to contribute, and they would not if Jack was always
    there to upstage them or even just give them the answer.</p>
  <p class="sub-p">The fact is: Unless you can participate in every discussion
    and design session, you need to coach your individual contributors to become
    more independent and able to solve problems more and more independently. The
    reality, though, is that even if your path to success has, in fact, been highly
    effective, your employees might find an even better way of doing things.
    Because I try to hire people who are much smarter than I am&#8212;and there&#8217;s always
    someone who&#8217;s better than you&#8212;my reports often help redefine goals and find
    superior ways to success. If we, as managers, try to control our employees, we
    not only diminish trust, we also stifle potential creativity and innovation.</p>
  <h2>Start Giving the Credit To Your Team</h2>
  <p>Even if you did come up with a great idea, give the credit
    to your team&#8212;especially when you&#8217;re in the trust-building phase. The ironic thing
    is, when you give others credit, you set them up for future success, and you
    receive even more respect. It takes nothing away from you, and sets you up as a
    leader in the eyes of others. What it shows is that you are an emotionally
    mature leader who values your employees and can direct a team to produce
    results. And it shows your team you&#8217;ll go to bat for them. It increases their
    loyalty, their willingness to support you&#8212;which you really do need&#8212;and their
    willingness to contribute in the future.</p>
  <h2>Become a Great Coach&#8212;Help Your Employees Grow</h2>
<div class="pullquote-wide">&#8220;I like to set up a specific coaching plan and work toward it
  every month&#8212;setting up regular sessions and helping my reports grow.&#8221;</div>
<!-- End pullquote -->
  <p>One of the best coaching experiences I&#8217;ve ever had was when
    I delivered a presentation to an executive. He listened, asked questions, and
    gave me feedback on what I did well. Then, instead of criticizing me, he said,
    &#8220;You did a great job. Would you be open to me coaching you in a few areas?&#8221;
    Once he got my agreement, he helped me immeasurably. He pointed out that senior
    leaders need me to get right to the point, help them understand what needs to
    be done, how it will benefit them, what it will cost if we do <em>not</em> do it, and
    produce an implementation plan. They also want you to present alternatives, to
    show you&#8217;re not unduly attached to one idea and have thought through your
    options. His doing this helped me deliver better presentations. More than this,
    it made me feel that he cared, and it built a loyalty that inspired me to
    double and triple my efforts. The result? He got credit for $1 billion in
    revenue increases for his line of business, and I got a promotion to a senior
    leadership role. None of this would have happened had he not suggested he
    trusted me through his willingness to coach me.</p>
  <p class="sub-p">I think too many of us are afraid to truly coach today, and
    even I forget to do it often enough. But every time I have offered coaching in
    the spirit of promoting growth, it has helped my reports, the team, and me.</p>
  <p class="sub-p">It&#8217;s important to remember though that a coach isn&#8217;t
    passive. The best coach really is like a counselor. The best counselors don&#8217;t
    just ask, &#8220;What would you do?&#8221; They also provide clear insights and
    recommendations. But they recognize the need for the person being counseled to
    internalize lessons, and that&#8217;s only possible if they truly understand the
    lessons themselves. Your telling someone what to do won&#8217;t help, but you can
    guide.</p>
  <p class="sub-p">I like to set up a specific coaching plan and work toward it
    every month&#8212;setting up regular sessions and helping my reports grow. Many times
    employees grow to a point that they no longer fit in my group. That&#8217;s not only
    okay, that is the best result possible. I spend a lot of time helping my
    employees grow. Even though it takes my time and often costs money, it always
    helps the team and the company as a whole. As employees grow in their skills,
    they perform better, make a larger impact, and in fact, make you look good,
    too. It&#8217;s worth everyone&#8217;s efforts. By trying to hold onto employees, we stunt
    their growth. That is <em>not</em> beneficial to them, the company, your group, or to
    you.</p><p class="sub-p">As good managers grow through the ranks, they realize
    employees are not really their employees. They are the company&#8217;s employees, and
    they are their own people with their own career aspirations. Don&#8217;t keep
    employees in your group just because they&#8217;re good. If you agree to work with
    employees to set and achieve goals, they are growing and getting better at
    their jobs. They are also setting a good example for others to work hard and
    grow, which has a positive effect.</p>
    <p class="sub-p">I even push my employees to grow. I find out where they want
    to grow, validate that, and set goals. We then add these goals to their annual
    performance reviews, and if they do <em>not</em> achieve their targets, I have a
    conversation with them about it. I take employee growth seriously and make
    employees take it seriously as well. I support their taking training courses,
    even if they are costly, and connect them with others who can mentor them.</p><p class="sub-p">Now, not only do I support my employees&#8217; potentially growing
    out of my group, I explicitly facilitate that. &#8220;What?&#8221; you say. Yes. I ask them
    not just what the next step in their career is, but what their next step is
    after that. What&#8217;s their second step? My friend and a great leader, <a
href="http://www.devinetics.com">Devin Jones</a>,<a
href="http://www.devinetics.com"><img src="../../images/new-window-arrow.gif" width="14" height="12" class="icon-right" /></a> taught me this. The goal is
    more than just to make sure they&#8217;re clear on their career aspirations, but to
    ensure they know I am dedicated to their success. And when it&#8217;s time, I help
    them find a new role that will get them to that second position they&#8217;re looking
    for. This isn&#8217;t altruistic. It&#8217;s selfish. By doing this, I get employees who
    are deeply dedicated, who will watch my back as I watch theirs, and who would
    jump through a ring of fire to execute well.</p>
  <h2>Spend More Time with Your Best Employees</h2>
<div class="pullquote-wide">&#8220;It&#8217;s difficult to
    <em>not</em> spend as much time with people who clearly need help. But in the end, you
  get better results by working with those who have the most potential.&#8221;</div>
<!-- End pullquote -->
  <p>One lesson I learned the hard way was that I needed to spend
    more time with my best employees and less time with my poorest performing
    employees. That&#8217;s hard to do. It&#8217;s human nature to focus on improving those who
    need it most.</p>
  <p>John Chambers, CEO of Cisco Systems, Inc., pointed out to my
    leadership development class that he learned this lesson the hard way. He was a
    senior leader of a sales organization at one point and wanted very much for his
    poorest performers to improve, to start selling more. His boss pointed out that
    he had the wrong idea. If he worked with his poorest performers, they might, in
    a good month, increase performance by 10%. But if he spent more of his time
    making his best employees the best ever, he could increase performance by 50%
    or more. In fact, John pointed out, by changing his focus from the bottom
    performers to the top performers, he delivered even better results. I can&#8217;t
    remember the specifics of his story, but I took this message to heart. In the end, it&#8217;s difficult to
    <em>not</em> spend as much time with people who clearly need help. But in the end, you
    get better results by working with those who have the most potential.</p>
  <h2>Many People Interview for Their Boss, Not the Job</h2>
  <p>Honestly, when I consider a new job now, I interview less
    for the position than for my new manager. That is, I want a manager who
    understands the value of trust, permits me to take risks, and who is, in fact,
    a Level V Leader&#8212;as Jim Collins defines in <em>Good
      to Great</em><i>.</i> According to this book, Level V Leaders build enduring greatness
    through a paradoxical blend of personal humility and professional will. They
    are able to &#8220;channel their ego needs away from themselves and into the larger
    goal of building a great company.&#8221; I am fortunate and completely unembarrassed
    to admit that this approach helped me successfully find my current position,
    working for a great boss. Truthfully, I wouldn&#8217;t have it any other way.</p>
  <h2>What New Managers Think Versus What They Really Need to Do</h2>
<table  cellspacing="0" cellpadding="0">
    <tr>
      <th width="50%">What you thought&#8230;</th>
      <th width="50%">What you actually need to do&#8230;</th>
    </tr>
    <tr><td class="last-row"><p>Succeed through force of will and personal effort.</p></td>
      <td class="last-row"><p>Succeed by getting others to execute at a higher level
        than they thought possible.</p></td>
    </tr>
    <tr>
      <td class="last-row"><p>Tell employees what to do.</p></td>
      <td class="last-row"><p>Ask, listen, and leverage the wisdom of the group. Learn
        to facilitate and when to interject guidance and vision.</p></td>
    </tr>
    <tr>
      <td class="last-row"><p>Exercise your authority.</p></td>
      <td class="last-row"><p>Facilitate others&#8217; coming up with answers as a team.</p></td>
    </tr>
    <tr>
      <td class="last-row"><p>Be right.</p></td>
      <td class="last-row"><p>Listen openly to opposing points of view and assimilate
        new information.</p></td>
    </tr>
    <tr>
      <td class="last-row"><p>Tell employees how to work.</p></td>
      <td class="last-row"><p>Let employees find their own paths to success.</p></td>
    </tr>
    <tr>
      <td class="last-row"><p>Demonstrate your abilities.</p></td>
      <td class="last-row"><p>Facilitate the success of others.</p></td>
    </tr>
    <tr>
      <td class="last-row"><p>Take credit.</p></td>
      <td class="last-row"><p>Give credit to your team.</p></td>
    </tr>
    <tr>
      <td class="last-row"><p>Keep your best employees.</p></td>
      <td class="last-row"><p>Help your best employees get promoted out of your group.</p></td>
    </tr>
  </table>
<div class="pullquote-wide">&#8220;Great leaders start by being great managers who inspire and
  guide their teams to excel.&#8221;</div>
<!-- End pullquote -->
  <p class="sub-p">Great leaders start by being great managers who inspire and
    guide their teams to excel. They are <em>not</em> just superb designers or user researchers. Rather, they can direct entire teams
    to produce better results than they ever could have achieved alone. As UX
    managers, we begin by focusing internally on our teams&#8212;on making sure individuals
    develop great designs. But, by truly getting <em>all</em> the best minds in the game, can we generate market-changing
    ideas that help promote members of our UX community into positions such as the CEO
    of a large company? See, that would be inspiring to me. Then, we really would
    be design led. It would be inspiring to me if the UX industry became known as a
    leadership factory. More about leadership in my next column. Now, I&#8217;d like to
    hear from you about how you succeeded as a first-time UX manager. What are your
    stories?<a href="#top" title="Top"><img src="../../images/ux-bug.gif" width="18" height="18" class="bug" /></a></p>
  <h4>References</h4>
  <p class="bibliography">[1] Watkins, Michael. <em>The
    First 90 Days.</em> Boston: Harvard Business School Press, 2003.</p><p class="bibliography">[2] Collins, Jim.<em> Good
    to Great: Why Some Companies Make the Leap&hellip; and Others Don&#8217;t.</em> New York:
    HarperCollins, 2001.</p><p class="bibliography">[3] Welch, Jack, and Suzy Welch. <em>Winning.</em> New York: HarperCollins, 2005.</p><p class="bibliography">[4] Immelman, Raymond. <em>Great Boss, Dead Boss: How to Exact
    the Very Best Performance from Your Company and Not Get Crucified in the
    Process.</em> Gurnee, Il: Stuart Philip International, 2003.</p><p class="bibliography">[5] Benton, Debra A. <em>Lions Don&#8217;t Need to Roar: Using the
    Leadership Power of Professional Presence to Stand Out, Fit In, and Move Ahead.</em> New York: Warner Books, 1993.</p>
]]>
</content>
</entry>
<entry>
<title>Preparing for User Research Interviews: Seven Things to Remember</title>
<link rel="alternate" type="text/html" href="http://www.uxmatters.com/MT/archives/000307.php" />
<modified>2008-07-07T09:36:43Z</modified>
<issued>2008-07-07T07:39:24Z</issued>
<id>tag:dev.uxmatters.com,2008://1.307</id>
<created>2008-07-07T07:39:24Z</created>
<summary type="text/plain">By Michael Hawley
Published: July 7, 2008
Interviewing is an artful skill that is at the core of a
  wide variety of research methods in user-centered design, including stakeholder
  interviews, contextual inquiry, usability testing, and focus groups.
  Consequently, a researcher&amp;#8217;s skill in conducting interviews has a direct impact
  on the quality and accuracy of research findings and subsequent decisions about
  design. Skilled interviewers can conduct interviews that uncover the most
  important elements of a participant&amp;#8217;s perspective on a task or a product in a
  manner that does not introduce interviewer bias. Companies hire user
  researchers and user-centered designers because they possess this very ability.
There is a wide variety of literature regarding best
  practices for user research interviews. For example, in their book User and Task Analysis for Interface Design, Hackos and Redish devote an entire section to the formulation of unbiased questions. They advise interviewers to avoid asking leading questions, to ask questions that are based
  on a participant&amp;#8217;s experience, and to avoid overly complex, lengthy questions.</summary>
<author>
<name>pabini</name>
<url>www.uxmatters.com</url>
<email>pabini@uxmatters.com</email>
</author>
<dc:subject>Columns</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dev.uxmatters.com/">
<![CDATA[<p class="author">By <a href="/authors/archives/2007/12/michael_hawley.php">Michael Hawley</a></p>
<p class="date">Published: July 7, 2008</p>
<p>Interviewing is an artful skill that is at the core of a
  wide variety of research methods in user-centered design, including stakeholder
  interviews, contextual inquiry, usability testing, and focus groups.
  Consequently, a researcher&#8217;s skill in conducting interviews has a direct impact
  on the quality and accuracy of research findings and subsequent decisions about
  design. Skilled interviewers can conduct interviews that uncover the most
  important elements of a participant&#8217;s perspective on a task or a product in a
  manner that does <em>not</em> introduce interviewer bias. Companies hire user
  researchers and user-centered designers because they possess this very ability.</p>
<p class="sub-p">There is a wide variety of literature regarding best
  practices for user research interviews. For example, in their book <em>User and Task Analysis for Interface Design</em>, Hackos and Redish devote an entire section to the formulation of unbiased questions. They advise interviewers to avoid asking leading questions, to ask questions that are based
  on a participant&#8217;s experience, and to avoid overly complex, lengthy questions.]]>
<![CDATA[<p class="author">By <a href="/authors/archives/2007/12/michael_hawley.php">Michael Hawley</a></p>
<p class="date">Published: July 7, 2008</p>
<div class="pullquote-wide">&#8220;A researcher&#8217;s skill in conducting interviews has a direct impact
  on the quality and accuracy of research findings and subsequent decisions about
  design.&#8221;</div>
<!-- End pullquote -->
<p>Interviewing is an artful skill that is at the core of a
  wide variety of research methods in user-centered design, including stakeholder
  interviews, contextual inquiry, usability testing, and focus groups.
  Consequently, a researcher&#8217;s skill in conducting interviews has a direct impact
  on the quality and accuracy of research findings and subsequent decisions about
  design. Skilled interviewers can conduct interviews that uncover the most
  important elements of a participant&#8217;s perspective on a task or a product in a
  manner that does <em>not</em> introduce interviewer bias. Companies hire user
  researchers and user-centered designers because they possess this very ability.</p>
<p class="sub-p">There is a wide variety of literature regarding best
  practices for user research interviews. For example, in their book <em>User and Task Analysis for Interface Design</em>, Hackos and Redish devote an entire section to the formulation of unbiased questions. They advise interviewers to avoid asking leading questions, to ask questions that are based
  on a participant&#8217;s experience, and to avoid overly complex, lengthy questions.</p>
<div class="pullquote-wide">&#8220;in many interview formats, a significant portion of
  each session involves ad-hoc, probing, follow-up questions that require
  researchers to think quickly to maximize their time with participants.&#8221;</div>
<!-- End pullquote -->
<p class="sub-p">Writing interview scripts in advance of a session lets
  researchers review and revise wording to elicit useful and unbiased responses
  from participants. However, in many interview formats, a significant portion of
  each session involves ad-hoc, probing, follow-up questions that require
  researchers to think quickly to maximize their time with participants. In my experience,
  this is where the potential to introduce bias is the greatest. In addition,
  conducting a successful interview involves more than just asking questions.
  There are also a number of guidelines for how researchers should interact with participants
  to enable successful interviews. These include monitoring body language,
  recognizing self-censoring, and understanding the correct balance between
  leading an interview and listening to a participant. </p>
<p class="sub-p">Experienced researchers may become more comfortable in different
  kinds of interview situations and have an easier time interacting with
  participants during interview sessions. But, over time, researchers may also
  develop familiar patterns for asking questions and ways of interacting with
  participants that could prevent them from uncovering a unique perspective in
  the context of a particular interview. Also, the introduction of bias in an
  interview is often subtle, and it may be difficult even for researchers with years
  of experience to notice it during one of their own sessions.</p>
<h2>Seven Interview Best Practices</h2>
<p>Given everything there is to remember to ensure we conduct
  successful interviews, I find it helpful to remind myself of the following seven key best practices
  immediately before an interview session:</p>
<ol>
  <li><span class="run-in-head">Set proper expectations.</span> Generally, interview participants are <em>not</em> experienced with the user-centered design
    process. A recruiter may have given them a brief description of the purpose of
    an interview during the recruiting process, but it&#8217;s very likely participants
    don&#8217;t have a clear sense of why they are there. They may be apprehensive,
    nervous, or skeptical about your intentions. Business stakeholders especially
    may come to a session with a negative attitude if they believe a researcher is
    there to check up on them. All of this will serve to influence the responses
    they give to interview questions. To minimize this impact, be sure to describe
    the intent of the interview, your role in the design process, and how the
    interview process will proceed. Include details such as why you will be taking
    notes and how you will compile the results.</li>
  <li><span class="run-in-head">Shut up and listen.</span> As a researcher, it
    is easy to get wrapped up in the interview script you developed, all of the
    questions you want to ask, and your own ideas about the salient points to
    uncover. It is easy to dominate the conversation and move through the interview
    at a pace that is too fast for a participant to keep up. In my experience,
    participants often raise the most interesting points only once they&#8217;ve had a
    chance to internalize and think about a researcher&#8217;s question. Listening
    appropriately involves minimizing interruptions and slowing down the pace of
    the interview to give participants an opportunity to qualify their statements
    or provide additional insights.</li>
  <li><span class="run-in-head">Minimize biased questions.</b></span> Asking
      leading or biased questions is all too easy to do. Even a simple question such
      as <em>How did you like that process?</em> subconsciously suggests to participants that they should
      like the process more than they should dislike it. In our attempt to be
      conversational, such questions as these often roll off the tongues of even the
      most experienced interviewers. I&#8217;ve found the best way of minimizing these types of leading questions
      is to read a set of good and bad examples before an interview session. Examples
    might include:</li>
  </ol>
    <p class="indented-p"><span class="run-in-head">Bad:</span> How did you like the login screen?</p>
    <p class="indented-p"><span class="run-in-head">Good:</span> What do you think about the
      login screen?</p>
    <p class="indented-p"><span class="run-in-head">Bad:</span> Is the feature helpful to
      you?</p>
    <p class="indented-p"><span class="run-in-head">Good:</span> Is the feature helpful or
      not helpful to you? Why?</p>
    <p class="indented-p"><span class="run-in-head">Bad:</span> Would this be a good idea?</p>
    <p class="indented-p"><span class="run-in-head">Good:</span> How valuable would this be
      to you in <i>your</i> job?</p>
    <ol start=4>
      <li><span class="run-in-head">Be friendly.</b></span> Interview scripts are useful, because they help researchers remember <em>all</em> of the topics they need to
        cover. But reading directly from interview scripts can have a negative effect
        on the dialogue between an interviewer and a participant. The result: formal,
        unengaged conversations in which participants give the shortest, simplest
        possible response to a question so they can move on to the next one. Developing
        a friendly relationship and an open style with participants starts with the initial
        greeting and continues through the interview to the closing. Establish eye
        contact, remember each participant&#8217;s name, and develop a casual conversational
        style to elicit the most thoughtful, considered responses from each
      participant. </li>
      <li><span class="run-in-head">Turn off your assumptions.</b></span> It is human
        nature to let your perceptions of a given topic influence your questions and
        even the responses you hear from participants. You may also be biased by
        responses you&#8217;ve heard from other participants, perhaps earlier in the same
        study. While it may be impossible to avoid these influences altogether,
        reminding yourself that they exist before the start of an interview session
        helps minimize their effects. Especially during the last interview in a series
        of interviews, make it a point to be open-minded and responsive to alternate
      points of view.</li>
      <li><span class="run-in-head">Avoid generalizations.</b></span> In rare
        circumstances, it may be appropriate to ask participants to speak on behalf of
        others or predict how certain groups of people would react to particular
        experiences. However, for the most part, the best research interviews are those
        in which the participants speak about their own experiences and preferences.
        Researchers must recognize when participants are generalizing their responses
        and attempting to answer on behalf of others. In such cases, a researcher
      should politely ask participants to speak about their own experiences. </li>
      <li><span class="run-in-head">Don&#8217;t forget the non-verbal cues.</b></span> Participants communicate through more than just their verbal responses. Body
        language and tone of voice convey a great deal about participants&#8217; comfort
        levels with the interview session in general, their perspectives on a task or
        product domain, or their opinions of a researcher or the goal of a project.
        Researchers who focus too intently on their interview scripts and miss
        participants&#8217; non-verbal cues may miss the necessary clues that would suggest
        they should adjust some aspect of the interview. Customers might be nervous or
        apprehensive and limit their answers. Business stakeholders might be skeptical
        about a project or the context of an interview. So, researchers need to
        recognize the clues that indicate such emotional responses and be flexible
        enough to adjust an interview session to ensure they can properly interpret
        participants&#8217; responses and get the maximum return on their effort.</li>
    </ol>
<h2>Conclusion</h2>
<div class="pullquote-wide">&#8220;All of us are prone to bias
  or can fall into bad habits that can limit the reliability and effectiveness of
  results.&#8221;</div>
<!-- End pullquote -->
<p>As Dumas and Loring note in their excellent new book <em>Moderating Usability Tests</em>, it&#8217;s
  difficult to conduct a perfect interview session. All of us are prone to bias
  or can fall into bad habits that can limit the reliability and effectiveness of
  results. This is especially true for the last sessions in a series of
  interviews, when you&#8217;re likely to be tired or already have formulated opinions
  on the outcome of a study. But, by reviewing a checklist of best practices before
  each interview session to remind yourself of the things you should avoid, you
  can minimize the impact of these pitfalls and maximize the return on your
  research effort.<a href="#top" title="Top"><img src="../../images/ux-bug.gif" width="18" height="18" class="bug" /></a></p>
<h4>Additional Resources</h4>
<p class="bibliography">Dumas, J. and Loring, B. <em>Moderating Usability Tests.</em> San Francisco: Morgan Kaufmann, 2008.</p>
<p class="bibliography">Hackos, J. and Redish, J. <em>User and Task Analysis for Interface Design.</em> New York: Wiley, 1998.</p>
]]>
</content>
</entry>
<entry>
<title>Convergence and Emergence: 2008 IA Summit</title>
<link rel="alternate" type="text/html" href="http://www.uxmatters.com/MT/archives/000306.php" />
<modified>2008-07-07T07:02:18Z</modified>
<issued>2008-07-07T07:00:49Z</issued>
<id>tag:dev.uxmatters.com,2008://1.306</id>
<created>2008-07-07T07:00:49Z</created>
<summary type="text/plain"><![CDATA[By James Kelway
Published: July 7, 2008
The 2008 IA Summit was held April 10&#8211;14, at the Hyatt Regency in downtown Miami, Florida, shown in Figure 1. It had the highest attendance in the conference&#8217;s nine-year history: Over 600 people signed up for the conference run by ASIS&amp;T (American Society for Information Science and Technology). All the signs are that information architecture (IA) is a community and a practice that is growing, and that its sister disciplines&#8212;interaction design (IxD) and experience design&#8212;are well-represented at the conference&#8212;not just in terms of attendees, but also speakers.]]></summary>
<author>
<name>pabini</name>
<url>www.uxmatters.com</url>
<email>pabini@uxmatters.com</email>
</author>
<dc:subject>Reviews</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dev.uxmatters.com/">
<![CDATA[<p class="author">By <a href="/authors/archives/2008/06/james_kelway.php">James Kelway</a></p>
<p class="date">Published: July 7, 2008</p>
<p>The 2008 IA Summit was held April 10&#8211;14, at the Hyatt Regency in downtown Miami, Florida, shown in Figure 1. It had the highest attendance in the conference&#8217;s nine-year history: Over 600 people signed up for the conference run by ASIS&amp;T (American Society for Information Science and Technology). All the signs are that information architecture (IA) is a community and a practice that is growing, and that its sister disciplines&#8212;interaction design (IxD) and experience design&#8212;are well-represented at the conference&#8212;<em>not</em> just in terms of attendees, but also speakers.]]>
<![CDATA[<p class="author">By <a href="/authors/archives/2008/06/james_kelway.php">James Kelway</a></p>
<p class="date">Published: July 7, 2008</p>
<div class="ratings-box">
<table cellspacing="0" cellpadding="0" class="book-review" width="265 px">
  <col /><col class="stars-column" />
  <tr>
    <td class="ratings-head" width="160 px">Organization</td>
    <td class="ratings-data" width="105 px"><img src="../../images/4-stars.gif" alt="" width="105" height="17" /></td>
  </tr>
  <tr>
    <td class="ratings-head1">Content</td>
    <td class="ratings-data1"><img src="../../images/3-5-stars.gif" width="105" height="17" /></td>
  </tr>
  <tr>
    <td class="ratings-head">Presenters</td>
    <td class="ratings-data"><img src="../../images/4-5-stars.gif" width="105" height="17" /></td>
  </tr>
  <tr>
    <td class="ratings-head">Proceedings</td>
    <td class="ratings-data"><img src="../../images/4-stars.gif" width="105" height="17" /></td>
  </tr>
  <tr>
    <td class="ratings-head">Venue</td>
    <td class="ratings-data"><img src="../../images/4-stars.gif" width="105" height="17" /></td>
  </tr>
  <tr>
    <td class="ratings-head">Hospitality</td>
    <td class="ratings-data"><img src="../../images/4-stars.gif" width="105" height="17" /></td>
  </tr>
  <tr>
    <td class="ratings-head">Community</td>
    <td class="ratings-data"><img src="../../images/5-stars.gif" width="105" height="17" /></td>
  </tr>
</table>
</div>
<p>The 2008 IA Summit was held April 10&#8211;14, at the Hyatt Regency in downtown Miami, Florida, shown in Figure 1. It had the
  highest attendance in the conference&#8217;s nine-year history: Over 600 people signed up for the
  conference run by ASIS&amp;T (American Society for Information Science and Technology). All the signs are that information architecture (IA) is a community and a practice that is growing, and that its sister disciplines&#8212;interaction design (IxD) and experience design&#8212;are well-represented at the conference&#8212;<em>not</em> just in terms of attendees, but also speakers.</p>
<p><span class="run-in-head">Figure 1</span>&#8212;Bank of America tower in downtown Miami</p>
<img src="images/ia-fig1.jpg" alt="Bank of America tower in downtown Miami" width="464" height="375" class="figure-left" />
<p class="sub-p">There certainly is a need for our design services, as a photo Kristen Johansen
  captured of the lifts&#8212;that&#8217;s <i>elevators</i> to those
  of you from the US&#8212;inside the conference hotel shows. (See Figure 2.)</p>
<p><span class="run-in-head">Figure 2</span>&#8212;An interface design
  failure</p>
<img src="images/ia-fig11.jpg" alt="Interface design failure" width="332" height="492" class="figure-left" />
<p><em>Photo by Kristen Johansen</em></p>
<div class="pullquote-wide">&#8220;The range of speakers was impressive.&#8221;</div>
<!-- End pullquote -->
<p class="sub-p">This was my first IA Summit&#8212;and a conference that
  I had anticipated would be &#8220;one of the best I would ever go to,&#8221; as touted by a
  previous boss who had attended the Las Vegas Summit last year. Though I try to
  avoid hype at all times and was determined to look at the Summit through
  objective eyes, I must say the range of speakers was impressive.</p>
<h2>Organization</h2>
<div class="pullquote-wide">&#8220;IA Summits have always attracted a diverse crowd&#8212;not just information architects, but
  those involved in <em>all</em> aspects of user experience.&#8221;</div>
<!-- End pullquote -->
<p>IA Summits have always attracted a diverse crowd&#8212;not just information architects, but
  those involved in <em>all</em> aspects of user experience, from usability consultants to
  interaction designers and librarians to product managers and business analysts.
  This diversity in the community has provided it with a source of ever-evolving
  ideas and theories about how the practice can conduct itself and develop into
  the future. The dialogue around emerging tools and techniques is fascinating
  and inspirational&#8212;and not without disagreement and argument. </p>
<p class="sub-p">On Saturday
  night, amidst a Yahoo!-sponsored evening reception, information
  architects discussed new concepts presented on posters displayed around the
  room. This event was designed so attendees could interact with the poster&#8217;s
  authors, so it was a great way to engage in some conversation and gain
  inspiration.</p>
<p class="sub-p">As a
  first-timer, a few things struck me. This was a vivacious crowd&#8212;outgoing and talkative.
  The attendees here love to communicate, and the venue was very conducive to
  this. Groups could easily form and circulate, especially in
  the Miami sunshine overlooking the river, as Figure 3 shows. All the conference halls were arrayed
  around one central area, so going between sessions was an easy experience.</p>
<p><span class="run-in-head">Figure 3</span>&#8212;Area outside the conference hall, where people frequently met
  between sessions</p>
<img src="images/ia-fig2.jpg" alt="Outside the hall" width="320" height="240" class="figure-left" />
<div class="pullquote-wide">&#8220;This community was perhaps the
  friendliest I have experienced at any conference.&#8221;</div>
<!-- End pullquote -->
<p class="sub-p">Unfortunately, this was a weekend when American Airlines had grounded over a thousand flights
  for safety checks, and this had an impact on the schedule <i>and</i> the available speakers. I had particularly wanted to see
  Garrick Schmitt from AA | Razorfish, but alas, because of the problems with
  flights, he failed to materialize. The organizers did their very best to cope with this situation, and there was a minimum of disruption
  over the three days of the conference. They also ensured that popular sessions
  ran again in a few overflow rooms, and that was a popular decision made in
  difficult circumstances.</p>
<p class="sub-p">There were several social events for those new to the community and those who wanted
  to catch up with old friends. I have heard it said that some Summit attendees
  feel that they are on the periphery of a clique of Internet gurus that seems
  impenetrable to those who are new to the discipline, but I didn&#8217;t find this to
  be the case at all.</p>
<p class="sub-p">Once you
  get over the shyness of approaching somebody&#8212;be they well known or not&#8212;everybody
  was open to talking. I made at least twelve new friends that I intend to keep
  up with, and I wouldn&#8217;t call myself an outgoing type at all. As long as you are
  willing to discuss topics openly, I felt this community was perhaps the
  friendliest I have experienced at any conference.</p>
<h2>Content and Presenters</h2>
<p>Fortunately, I had convinced my company to invest in my enrollment in the workshops that
  preceded the main conference. This proved to be a good move, as I needed not
  only to overcome jet lag, but also to acquaint myself with the environs&#8212;Miami
  has many distractions&#8212;and the people attending the conference. </p>
<h3>Day 1: Pre-conference Workshop: Yahoo! Pattern Library</h3>
<p><span class="run-in-head">Presenters:</span> Erin Malone, Christian Crumlish,
  and Lucas Pettinati</p>
<div class="pullquote-wide">&#8220;To actually be taught by the creators of the
  most celebrated pattern library how to produce one was a really useful
  opportunity.&#8221;</div>
<!-- End pullquote -->
<p>On the first day of the pre-conference workshops, I
  opted for the Yahoo! Pattern Library, as I had recently written a sector-specific
  pattern library for my company. To actually be taught by the creators of the
  most celebrated pattern library how to produce one was a really useful
  opportunity, and I wasn&#8217;t disappointed. Figure 4 shows the workshop&#8217;s
  participants.</p>
<p><span class="run-in-head">Figure 4</span>&#8212;Workshop in action</p>
<img src="images/ia-fig3.jpg" alt="Yahoo! Pattern Library workshop" width="474" height="350" class="figure-left" />
<p><em>Photo by Erin Malone</em></p>
<p class="sub-p">Not only did Erin Malone, Christian Crumlish, and
  Lucas Pettinati tell us how to construct a pattern library, they also discussed
  the concept behind building one, the history behind Yahoo!&#8217;s development of their own collection of patterns, and how to manage and evangelize
  the use of a pattern library within a company. Here are some of their key points:</p>
<ul>
  <li>&#8220;A pattern describes an optimal solution to a common problem within a specific
    context.&#8221; Context differentiates a pattern from a standardized treatment.</li>
  <li> A pattern library needs to be a living thing. It must be published online where
    <em>all</em> users of the library can access and refer to it. It needs developers at its
    core and the code behind the pattern to ensure the patterns are workable,
    useful, and immediately effective.</li>
  <li>Developing a pattern library requires debate and conversation within a community of
    decision makers for it to thrive. Patterns are not prescriptive, but
    descriptive. They are a more democratic way of implementing design changes in
    which best practices become the foundation of patterns.</li>
  <li>Pattern libraries help empower people by encouraging collaboration. They serve as a
    bridge between people, allowing an agile approach to implementing solutions. </li>
  <li>&#8220;People will not turn away from saving time and money. Rapid prototyping enables that.&#8221;&#8212;Erin
    Malone</li>
</ul>
<h4>My View</h4>
<div class="pullquote-wide">&#8220;During the workshop, we worked together in teams,
  which was a good way to start to get to know my peers.&#8221;</div>
<!-- End pullquote -->
<p>I was already sold on the idea of using patterns
  and their importance, but learning about the history behind them, how to manage
  a pattern library, and where within Yahoo! the UX team
  that develops patterns is placed&#8212;within the Development group&#8212;were really
  useful key insights.</p>
<p class="sub-p">During the workshop, we worked together in teams,
  which was a good way to start to get to know my peers. So, from this point on,
  I had some familiar faces to say hello to in the corridors or with whom to share
  a beer in the hotel bar.</p>
<p class="sub-p">As a parting gift, Yahoo! gave each of us a memory stick with their entire library on it, plus stencils for
  Visio, OmniGraffle, and Illustrator to help us with wireframe generation. Like
  the whole workshop, this gift was well thought through and delivered. The
  passion and commitment of the presenters really shone out and made for an
  enjoyable first day.</p>
<h3>Day 2: Pre-conference Workshop: Information Architecture 3.0</h3>
<p><span class="run-in-head">Presenter:</span> Peter Morville</p>
<div class="pullquote-wide">&#8220;Morville&#8217;s presentation was more of a review of <em>all</em> the key points from his books, with extra elements thrown in.&#8221;</div>
<!-- End pullquote -->
<p>On Day Two, there was again a wealth of choice from
  among some of the leading lights of the IA community.</p>
<p class="sub-p">I decided to attend Peter Morville&#8217;s Information
  Architecture 3.0. I had read both <i>Ambient
    Findability</i> and the polar bear book, <i>Information
      Architecture for the World Wide Web</i>, so I thought this would be a progression
  from those keystones in IA thinking. Figure 5 shows a slide from his
  presentation.</p>
<p><span class="run-in-head">Figure 5</span>&#8212;Information
  Architecture 3.0 title slide from Peter Morville&#8217;s presentation</p>
<img src="images/ia-fig4.jpg" alt="Information Architecture 3.0" width="474" height="355" class="figure-left" />
<p class="sub-p">In many ways, though, Morville&#8217;s presentation was more of a review of <em>all</em>  the key points from his books, with extra elements thrown in. I enjoyed the
  session, but some felt it was more of a lecture rather than a workshop.</p>
<p class="sub-p">There were a few in the audience who either had a
  personal point to prove or just liked the sound of their own voices. This
  generated some noise around topics about which I would have liked more
  constructive discussion. However, I think the main topics Morville talked about
  during his presentation will formulate ideas for his latest book about search
  patterns, which is due out later this year. Morville&#8217;s key points included the
  following:</p>
<ul>
  <li> Compelling content is the key factor that tips the scale in determining at what ranking a search
    result ends up. Inbound links are a massive factor.</li>
  <li> We have to make judgments and identify questions, but we must test them on our
    users. In an associative learning experience, we must strive for the 80/20 rule. A user&#8217;s search query evolves, so simply reducing the
    time to find may determine a user&#8217;s ability to find.</li>
  <li> A search interface is the second most accessed area on a page, regardless of
    layout or site purpose.</li>
  <li> The ability to include users without disturbing the experience is key. Many Web 2.0
    sites engage users in helping with the organization of site content. This
    willingness to be messy and iterate makes for a lot of change and noise, but this
    change is good for information architecture, and many of these sites do have good information
    architectures. (Morville cited Flickr as an example.)</li>
  <li> Remember our roles will evolve; the name of what we do will change. We need to do more
    than just follow our users to create solutions that are creative and
    innovative. Information architecture is both a project and a process.</li>
  <li> Ethnography is the killer user study tool.</li>
  <li> IA strategy commonly throws up challenges to a company&#8217;s strategy, and change
    management will be a common factor in many IA projects.</li>
  <li> Facilitate
    conversations to establish success metrics. Is the client happy a year later?
    Customer satisfaction and metrics define success.</li>
  <li> &#8220;Iterative design is good, but you need a structured method to stop going around in
    circles.&#8221;&#8212;Peter Morville</li>
  <li> We must evangelize and be bridge builders. In the collaboration space, you must <i>allow</i> people to collaborate. We need to
    learn from experience and design for the future, as we are producing the legacy
    systems of tomorrow</li>
</ul>
<h4>My View</h4>
<div class="pullquote-wide">&#8220;This was a thought-provoking session that showed
  how Peter Morville can be a catalyst for advancing the
  discipline with new ideas and techniques.&#8221;</div>
<!-- End pullquote -->
<p>Morville&#8217;s talk really encapsulated a lot of the themes
  that recurred throughout the next three days of the conference. At the time, it
  felt like a 7-hour brain dump from one of the leading thinkers in the field. To
  this end, I was happy to be there, but perhaps because of the style of delivery,
  I think many people felt that they were sold short.</p>
<p class="sub-p">From my point of view, Morville raised some
  important questions. He was also candid in admitting he didn&#8217;t have all the
  answers and shared some project failures that he had experienced. </p>
<p class="sub-p">What Morville did, like many good teachers, was ask
  more of us at the end of the session than at the beginning. If you expected to
  leave with <i>all</i> the answers to what IA
  3.0 is, the likelihood is that you left with more questions. This is not a bad
  thing in this domain. We are still evolving as information architects, as is
  the Web.</p>
<p class="sub-p">This was a thought-provoking session that showed
  how Peter Morville can be a catalyst for advancing the
  discipline with new ideas and techniques. He certainly raised some really
  important issues in terms of what information architecture is, where is it going, and how important
  it is that we are instrumental in the design of systems.</p>
<h3>Days 3&#8211;5: Conference Highlights</a></h3>
<p>The following presentations were the ones I gained
  the most from, but from talking
  with other attendees, I know I missed many other great presentations. This is an unfortunate element of any conference, and
  this review is a personal one. I recommend you go to the
  <a href="http://iasummit.org/2008/conference.html" title="IA Summit Web site">IA Summit Web site</a><a href="http://iasummit.org/2008/conference.html" title="IA Summit Web site"><img src="../../images/new-window-arrow.gif" width="14" height="12" class="icon-right" /></a> where there are links to presentations on SlideShare and
  audio files on <i>Boxes and Arrows</i>. A
  majority of the presentations are available on SlideShare.</p>
<h3>Keynote: Journey to the Center of Design</h3>
<p><span class="run-in-head">Presenter:</span> Jared Spool</p>
<div class="pullquote-wide">&#8220;I remember the almost audible shock from the
  audience when Jared Spool opened up with a slide that
  stated UCD is dead.&#8221;</div>
<!-- End pullquote -->
<p>I remember the almost audible shock from the
  audience when Jared Spool, shown in Figure 6, opened up with a slide that
  stated UCD is dead. I know a few people really thought he went a step too far,
  but it certainly grabbed your attention. I think the main thing for me was that
  he did at least qualify this statement through some very well observed and
  researched analysis.</p>
<p><span class="run-in-head">Figure 6</span>&#8212;Jared Spool giving his keynote</p>
<img src="images/ia-fig5.jpg" alt="Jared Spool" width="474" height="330" class="figure-left" />
<p><em>Photo by Kristen Johansen</em></p>
<p>The key points of Spool&#8217;s talk follow:</p>
<ul>
  <li>User-centered design (UCD) came from psychology and
    human factors, <em>not</em> product design. Companies
    that design through a UCD process are missing a vitally important element. If
    20% of your users provide more than 80% of your revenue, designing for <em>all</em>    users is inefficient. In effect, UCD is an inefficient methodology that has
    become dogma.</li>
  <li>Spool has studied the best design teams and found they use tools and techniques rather than
    processes and methodologies. The best teams ignore their methodologies, and the
    least successful are chained by theirs.</li>
  <li>Spool&#8217;s stone soup story illustrated the nature of collaboration. In the anecdote, the
    stone was an object that helped people work together. The stone could be a
    metaphor for a methodology, but it is <em>not</em> the thing that makes the product&#8212;or
    the soup in this case.</li>
  <li>People are the <em>most</em> important parts of a process&#8212;those that facilitate&#8212;<em>not</em> the process
    itself.</li>
  <li>The goal is to create informed design. What gets measured gets done, and yet, what gets
    rewarded gets done well. We should build a reward system based on informed
    measures.</li>
  <li>The determining factors in whether a company achieves a quality user experience
    through its products are
    <ul>
      <li>gathering feedback from users to gain a clear vision of their future</li>
      <li>a corporate culture
        that rewards failure</li>
    </ul>
  </li>
  </ul>
<h4>My View</h4>
<div class="pullquote-wide">&#8220;Spool&#8217;s deliberately inflammatory start aside&#8212;remember Spool <i>is</i> an
  entertaining showman&#8212;I think he offered a collection of valid and well-timed
  observations.&#8221;</div>
<!-- End pullquote -->
<p>Spool&#8217;s deliberately inflammatory start aside&#8212;remember Spool <i>is</i> an
  entertaining showman&#8212;I think he offered a collection of valid and well-timed
  observations. As we move onward into an ever more agile development environment,
  these ideas are vital in defining success. In companies that have embraced UCD
  and in which it has become the only method of tackling a problem, UCD&#8217;s
  becoming an obstacle to progress is a very real threat.</p>
<p class="sub-p">Spool rightly suggests we need
  to think about being adaptive and versatile in the way we approach our problems
  and offer solutions that are sympathetic to the context in which they reside. </p>
<p class="sub-p">There were amusing moments of
  audience participation and meanderings around the ineffectiveness of the US
  Transport and Security Association. But the main point of this hour-long talk
  was how important the culture of a company is in defining its success. (In my
  mind, this relates to a recent <a href="http://www.peterme.com/?p=653" title="post by Peter Merholz">post by Peter Merholz<img src="../../images/new-window-arrow.gif" width="14" height="12" class="icon-right" /></a> about getting a design
  director onto a company board of directors.)</p>
<p class="sub-p">Spool&#8217;s talk was not so much a
  dig at UCD as a methodology, but more about the business strategy a company needs
  to produce a quality user experience through its products.</p>
<p class="sub-p">You could argue that information architects are
  not at the right level to influence cultural change, but actually, I think it&#8217;s
  exactly the right area in which to apply some pressure to make companies more
  dynamic and responsive. </p>
<p class="sub-p">Once we got over the initial
  attention-grabbing headline, this keynote delivered some eminently sensible
  thoughts, and I hope they resonate
  with change agents, including information architects, and that we do something about it.</p>
<h3>IA Enterprise Portals</h3>
<p><span class="run-in-head">Presenter:</span> Joe Lamantia</p>
<p>I wanted to see this presentation
  primarily because I have been following <a href="http://www.boxesandarrows.com/view/the-challenge-of" title="Lamantia’s five-part series">Lamantia’s five-part series</a><a href="http://www.boxesandarrows.com/view/the-challenge-of" title="Lamantia’s five-part series"><img src="../../images/new-window-arrow.gif" width="14" height="12" class="icon-right" /></a> on his
  building blocks system on <em>Boxes and Arrows</em>. Figure 7 shows Joe Lamantia taking the audience through his slides.</p>
<p><span class="run-in-head">Figure 7</span>&#8212;Joe Lamantia&#8217;s
  presentation</p>
<img src="images/ia-fig6.jpg" alt="Joe Lamantia" width="474" height="379" class="figure-left" />
<p><em>Photo by Bart Vermeersch</em></p>
<p class="sub-p">In his talk, Lamantia outlined
  the main principles of his building blocks approach. Building blocks have the
  following characteristics:</p>
<ul>
  <li><span class="run-in-head">portable</span>&#8212;syndicated,
    reused, duplicated, and distributed</li>
  <li><span class="run-in-head">independent</span>&#8212;can
    work alone and also within a hierarchy when stacked together</li>
  <li><span class="run-in-head">inheritance</span>&#8212;scalable,
    with interactions and relationships that are remembered between page elements</li>
  <li><span class="run-in-head">layering</span>&#8212;blocks
    cover <em>all</em> aspects of the experience.</li>
</ul>
<p class="sub-p">From a professional point of view, I have felt this concept has a real use for CMSs. Though this
  presentation focused on enterprise portals, which are &#8220;universal, ubiquitous,
  and permanent&#8221; and hold &#8220;more pressure, politics, and risk&#8221; than the average Web
  site.</p>
<div class="pullquote-wide">&#8220;His system fits very well with design<br />
pattern libraries, because it breaks up the components of Web sites into sections<br />
that sit within a hierarchy and have solid logic behind them.&#8221;</div>
<!-- End pullquote -->
<p class="sub-p">The presentation unfortunately
  suffered from running short of time, so half the audience got up and left to go
  to their next session. Lamantia continued amid three minutes of hubbub, describing
  his building blocks system, which is designed to &#8220;escape flatland&#8221; and offers a
  richer and more diverse user experience. His system fits very well with design
  pattern libraries, because it breaks up the components of Web sites into sections
  that sit within a hierarchy and have solid logic behind them.</p>
<p class="sub-p">I see no reason why Lamantia&#8217;s
  theory cannot expand into <em>all</em> kinds of Web sites, because it offers a way of
  organizing pages in a widgetized way. My company is currently investing in a
  CMS that would benefit from the architecture Lamantia proposes. The system is
  vendor neutral and technology independent, so that is yet another reason for
  following this approach to building the information structures of sites.</p>
<p class="sub-p">I found this a useful session,
  but I did want more and wondered whether a 45-minute session was enough.
  Perhaps a workshop would have been better, because it was a conceptually
  challenging talk that may have been too complex for such a short time slot.</p>
<h3>How to Be a User Experience Team of One</h3>
<p><span class="run-in-head">Presenter:</span> Leah Buley</p>
<p>In terms of engaging the
  audience, this session was a personal favorite&#8212;not only because of the subject
  matter, as I am a lone-wolf IA in the company I work for&#8212; because of the manner in
  which Buley, shown in Figure 8, conveyed her subject matter. I strongly suggest
  you see her <a href="http://www.iasummit.org/proceedings/2008/how_to_be_a_user_experience_te" title="presentation">presentation</a> on SlideShare.</p>
<p><span class="run-in-head">Figure 8</span>&#8212;Leah Buley giving her
  presentation</p>
<img src="images/ia-fig7.jpg" alt="Leah Buley" width="331" height="339" class="figure-left" />
<p><em>Photo by Javier Valasco</em></p>
<p class="sub-p">What really stood out was her
  enthusiasm, and that energy is absolutely vital when working on projects with
  clients who may not be confident in you or who need encouragement.</p>
<div class="pullquote-wide">&#8220;Many people do work in isolation, and that
  is exactly why this conference is unique and so important to them.&#8221;</div>
<!-- End pullquote -->
<p class="sub-p">Buley outlined her methods of
  idea generation, how to assemble an ad hoc team, and the methods she uses for
  picking the best idea. She really focused on collaborating, testing, and
  showing ideas spontaneously. She offered a whole range of tools and techniques
  that would enable rapid prototyping based on a large number of initial ideas.</p>
<p class="sub-p">Buley stated that design
  principles are very important, because they not only let you refine the ideas you
  generate, but also help you defend those ideas. These mantras enabled her to
  give confidence to other team members and the client, because they helped
  establish her authority and showed that she cared.</p>
<p class="sub-p">Those three elements&#8212;confidence,
  authority, and being conscientious&#8212;really do define a professional, and of
  course, being a good designer! By the end of the session, she had a few people
  cheering in the aisles. It was a rallying call for all those lone UX people out
  there. Being there let me realize that many people do work in isolation, and that
  is exactly why this conference is unique and so important to them.</p>
<h3>Inspiration from the Edge: New Patterns for Interface Design</h3>
<p><span class="run-in-head">Presenter:</span>  Stephen Anderson</p>
<h3>Extending the Gaming Experience to Conventional UIs</h3>
<p><span class="run-in-head">Presenter:</span> John Ferrara</p>
<div class="pullquote-wide">&#8220;The medium in which we interact with information will
  eventually become increasingly game-like.&#8221;</div>
<!-- End pullquote -->
<p>These two presentations effectively
  demonstrated that the jump from standard Web interfaces to something more
  intuitive&#8212;like the iPhone&#8212;has become reality. Both of these talks interested me,
  because I think the medium in which we interact with information will
  eventually become increasingly game-like. In other words, the tools we use to
  access information will be as easy as playing a game on a Wii console. </p>
<p class="sub-p">Anderson, shown in Figure 9, wanted us to &#8220;look beyond
  the industry rivals and say no to default thinking.&#8221; His presentation was about
  seeking inspiration that influences design. With new technologies, almost
  everything is possible and software is changing.</p>
<p><span class="run-in-head">Figure 9</span>&#8212;Stephen Anderson</p>
<img src="images/ia-stephen-anderson.jpg" alt="Stephen Anderson" width="278" height="330" class="figure-left" />
<p class="sub-p">Anderson stated that natural behavior is
  superior to learned behavior, citing the iPhone, on which you touch and drag a
  page to move down and can push the contents of a page around. Yet on a Windows
  interface, when you click a down arrow on a scroll bar, the page goes up. The four key takeaways were:</p>
<ul>
  <li>Look beyond
    the surface.</li>
  <li>Think
    outside the UI box.</li>
  <li>Design with
    less space and think in conversations or scenarios.</li>
  <li>Make it
    visual.</li>
</ul>
<div class="pullquote-wide">&#8220;Our designs need to be adaptive, and associative learning should aid a user in following a path.&#8221;</div>
<!-- End pullquote -->
<p class="sub-p">So, our designs need to be adaptive, and associative learning should aid a user in following a path. This
  was an enjoyable talk. Technology seems to be at the right stage for a new
  approach to user interfaces, and the iPhone seems to be the clarion call for
  them.</p>
<p>John Ferrara concentrated purely on games and took a slightly more analytical approach than Anderson&#8217;s purely
  show-and-tell approach. Anderson said games have the benefit of
  creating an effortless community, in which you learn by watching and
  experiencing. They exhibit a fluid system of human computer interaction, and
  they are easy to customize. Ferrara added that they have a vast popularity that
  is seemingly untapped. &#8220;Games don&#8217;t need to be artificial. They can solve real
  problems.&#8221;</p>
<p>Ferrara also looked at
  patterns in game design, such as the physical presence of the user in an
  environment, temporal motion, adaptive experiences&#8212;visualizing how you play&#8212;and
  the ability to build different user experiences into different contexts&#8212;again
  hinting at the value of associative learning to the user.</p>
<p>Both Ferrara and Anderson
  talked about the importance of the user interface and how its design and user
  interactions can dictate how we display content and how users can interact with
  that content in the future.</p>
<p>I think we are nearer to a convergence of information architecture and interaction design, because the technology of
  touch-screen computing is forcing us to look at our disciplines in new ways. If
  you could present users with different information, because the computer has
  learned from their behavior, imagine the possibilities? If you can make a user
  experience addictive and fun&#8212;as Buley stated in her presentation&#8212;you really
  will have a successful site, with entertained users.</p>
<h3>Content Page Design</h3>
<p><span class="run-in-head">Presenter:</span> Luke Wroblewski</p>
<p>Wroblewski, shown in Figure 10,
  has an enviable knack of being incredibly relaxed and lucid while delivering
  solid gold nuggets of insightful observations and recommendations. This
  presentation was probably the most useful in terms of being able to apply
  learning in my workplace.</p>
<p><span class="run-in-head">Figure 10</span>&#8212;Luke Wroblewski</p>
<img src="images/ia-fig8.jpg" alt="Luke Wroblewski" width="474" height="340" class="figure-left" />
<p><em>Photo by Bart Vermeersch </em></p>
<div class="pullquote-wide">&#8220;It was the research that was
  the most eye opening.&#8221;</div>
<!-- End pullquote -->
<p class="sub-p">It was the research that was
  the most eye opening. For instance, out of 650,000 URLs, page views for 25%
  were for less than four seconds. This affirmation of our users&#8217; scatterbrained
  tendencies makes it clear we need to employ good page-layout design and visual
  hierarchies when displaying information.</p>
<p class="sub-p">Wroblewski walked through
  various elements that address the need to focus on content and deliver on the promise
  of content that users find through search results pages. </p>
<p class="sub-p">I found this session
  informative, and it really helped me think about the context in which we
  deliver content to our users. When displaying information users seek, we need
  to ensure the relevance of our content to avoid high bounce rates and low
  referrals. We also need to display clear calls to action that our analytics
  teams measure.</p>
<h3>The Information Architect and
  the Fighter Pilot</h3>
<p><span class="run-in-head">Presenter:</span> Matthew Milan</p>
<p>This was a really interesting look at how we can apply the strategies of John Boyd, military strategist, to
  the design domain. Milan looked at Boyd&#8217;s OODA model (Observe, Orient, Decide,
  and Act) and proposed it as a method we can use in our design practices. </p>
<div class="pullquote-wide">&#8220;Unstructured approaches
  do tend to upset IAs, and this is why the folksonomic tagging and emergent
  taxonomies cause so much discussion and division. &#8221;</div>
<!-- End pullquote -->
<p class="sub-p">Milan presented his &#8221;discourse to make people think,&#8221; and it certainly did that. One member of the audience
  questioned Milan about whether he thought information architecture was worth saving? He, at the time,
  replied <i>yes,</i> but has since questioned
  this on his own blog. (I won&#8217;t go into explicit detail here, because it is
  quite theoretical, and I am not entirely convinced of how legitimate it is to
  draw parallels between a domain that destroys and one that creates, but I can
  see his point in some areas.)</p>
<p class="sub-p">As a design discipline, we do need to deconstruct problems and solutions more readily. Milan stated, &#8220;We are
  good at structure and yet bad at unstructure.&#8221; I guess unstructured approaches
  do tend to upset IAs, and this is why the folksonomic tagging and emergent
  taxonomies cause so much discussion and division.</p>
<p class="sub-p">I suppose what Milan really wants is to generate a new way of looking at what we do and break from the
  confines of what we now accept as information architecture. As we neared the end of the conference,
  it appeared that what we <em>are</em> and what we <i>thought</i> we were are entirely different things.</p>
<h3>Day 5: Closing Plenary: Linksosophy</h3>
<p><span class="run-in-head">Presenter:</span> Andrew Hinton </p>
<div class="pullquote-wide">&#8220;Andrew Hinton&#8217;s presentation was a refreshing
  take on the state of the IA nation.&#8221;</div>
<!-- End pullquote -->
<p>After five days at the
  conference, Andrew Hinton&#8217;s presentation, shown in Figure 11, was a refreshing
  take on the state of the IA nation. He effectively illustrated the confusion
  around our discipline, the different schools of thought in the community, and
  how arguments about what IA <em>is</em> have created divisions between different groups
  and personalities.</p>
<p><span class="run-in-head">Figure 11</span>&#8212;An animated Andrew
  Hinton during his closing plenary speech</p>
<img src="images/ia-fig9.jpg" alt="Andrew Hinton" width="474" height="450" class="figure-left" />
<p><em>Photo by Javier Valasco</em></p>
<p class="sub-p">&#8220;Findability
  is only useful in service of context and connection. IA defines the
  relationships and connections between contexts. Interaction design is the
  interactive function within a given context. This overlap is seen in navigation.&#8221;&#8212;Andrew
  Hinton</p>
<p class="sub-p">Hinton stated that the practice
  of information architecture is both a shared history of learning and a community of practice. We are
  an emergent group. There are many new factors emerging within the context of
  the discipline, which is still defining what it is. </p>
<p class="sub-p">To this end, you could say that
  information architecture is emerging and converging at the same time. The overlaps are evident and
  real. The boundary between where information architecture ends and interaction design begins is hard
  to define. In the same vein, where does a taxonomist end and an information
  architect begin? There is no clear answer, because each role&#8212;regardless of whether
  person is called an <em>information architect</em>&#8212;is subject to a specific context and
  culture. These factors will always influence what explicitly an information
  architect does.</p>
<p class="sub-p">The closing plenary provided a
  fitting end to a great set of speakers. The field of information architecture is very much alive. It
  is evolving and still very much in its infancy.</p>
<h2>Proceedings and Themes</h2>
<div class="pullquote-wide">&#8220;The interaction element of user experience
  was well-represented here&#8212;perhaps more so than at previous conferences.&#8221;</div>
<!-- End pullquote -->
<p>The theme of this conference
  was &#8220;Experiencing Information,&#8221; and certainly, the interaction element of user experience
  was well-represented here&#8212;perhaps more so than at previous conferences. Throughout
  the week, I  met several interaction designers, and they considered
  themselves to be a part of this community. It is a good thing  this is <em>not</em>  an exclusive community, but it is also one without defined borders and has
  overlapping disciplines.</p>
<p class="sub-p">There was a lot to see and do
  at the conference, and it is a little overwhelming. It seems like you should be
  in <em>all</em> of the sessions <em>all</em> of the time, but of course, you need to be selective
  and go to those sessions that are most relevant to you. </p>
<p class="sub-p">I felt  it would have been
  good to repeat a few more sessions. Looking around a room, you would most
  likely see speakers from other sessions. Everybody needs inspiration, and there
  were many informative sessions.</p>
<h2>Hospitality</h2>

<p>There were plenty of social
  events, and Richard Dalton, Conference Chair, and Priyanka Kakar, Chair
    of the Social Committee, both shown in Figure 12, deserve a special mention for being pleasant and
      cheerful during the entire five-day stretch.</p>
<p><span class="run-in-head">Figure 12</span>&#8212;Richard Dalton and Priyanka Kakar</p>
<p><img src="images/ia-organizers.jpg" alt="Organizers" width="267" height="150" /></p>
<p class="sub-p">Both work as UX professionals
  and have been involved in the organization of the previous IA Summits, and
  their experience definitely showed. I know they had some tricky issues to deal
  with, but their enthusiasm helped make the conference a great one for me.</p>
<h2>Community</h2>
<div class="pullquote-wide">&#8220;The wall of deliverables was a
  hit!&#8221;</div>
<!-- End pullquote -->
<p>The IA community is unique.
  Perhaps it is because everybody has a genuine interest in their colleagues and
  peers. Or that we <em>all</em> share the experience of nobody else in our company really
  knowing what we do. </p>
<p class="sub-p">The wall of deliverables, shown in Figure 13, was a
  hit! The posters were entertaining. I heard the IA slam was a lot of fun. All of
  these events help to make a memorable event, unlike any other I have been to.</p>
<p><span class="run-in-head">Figure 13</span>&#8212;The wall of deliverables</p>
<img src="images/ia-wallofdeliverables.jpg" alt="Wall of deliverables" width="474" height="300" class="figure-left" />
<p class="sub-p">The sense of community provides a lovely atmosphere. The conference is exhausting, and your head spins
  with all the new ideas you have just heard. You have just 15 minutes to
  have a coffee, check out the career room, or swap some trading cards, shown in
  Figure 14. (Yes! They did them again this year!)</p>
<p><span class="run-in-head">Figure 14</span>&#8212;The ever popular
  trading cards</p>
<img src="images/ia-fig10.jpg" alt="Trading cards" width="330" height="289" class="figure-left" />
<p><em>Photo by Kristen Johansen</em></p>
<p class="sub-p">The people at the conference are ready to
  listen and offer advice and support if you need it in your work. The Information
  Architecture Institute (IAI) are also very visible, e