Janet M. Six
As Principal of Lone Star Interaction Design in Dallas, Texas, Dr. Janet M. Six helps
companies design easier-to-use products within their financial,
time, and technical constraints. For her research
in information visualization, Janet was awarded the University of Texas at Dallas Jonsson School of Engineering Computer Science Dissertation of the Year Award. She was also awarded the prestigious IEEE Dallas Section 2003 Outstanding
Young Engineer Award. Her work has appeared in the Journal of Graph Algorithms and Applications and the Kluwer International Series in Engineering and Computer
Science. The proceedings of conferences on Graph Drawing, Information Visualization, and Algorithm Engineering and Experiments have also included the
results of her research. Janet is the Managing Editor of UXmatters.
Janet’s Articles on UXmatters
Ask UXmatters, Janet’s Column on UXmatters

Trends in User Experience
Conducting Effective Design Critiques
Designing Customer Feedback Surveys
Developing Empathy | Designing for Foreign Cultures
Thinking Globally
Identifying Product Value, Then Designing the Right Product
Championing UX During a Company Merger
Finding Your Favorite UX Conference
Agile User Experience Design
Soft Skills for UX Designers
Organizational Stories That Teach UX Designers | Professional Roadmaps
How Important Are UX Degrees and Certifications?
Encouraging Participation and Fun During Collaborative Design Sessions
Interviewing Candidates for UX Jobs
Bridging User Research into Design
Portfolios for Independent UX Designers
The Integration of User Experience into Software Development
Determining Product Value | Android Design Patterns
Managing A Globally Distributed UX Team
Teamwork and Collaboration Across Departments
Integrating UX into Agile Development
A UX Vision’s Purpose and Benefits | Cultures That Foster Great Design
Designing an Office Space That Encourages Great Design
Design Thinking | Employing Design Principles | Defining Ease of Use
Essential and Desirable Skills for a UX Designer
Going Mobile, Part II: When to Go Mobile | Reuse Your Web Design or Start from Scratch?
Going Mobile, Part I: Designing for Different Screen Sizes | Promoting Your Mobile App
Analyzing Data from Field Studies | Wiki Design
Using Visuals in Presentations for a Technical Audience
Career Alternatives to Management | Best Design Practices for Blogs
Favorite UX & Technology Blogs | Learning About New Web & Mobile Applications
Designing for Senior Citizens | Organizing Your Work Schedule
Putting a Paper Form Online | Avoiding Dropouts and False Information | Applying Aesthetics
Pagination in Web Forms | Evaluating the Effectiveness of Web Forms
Enterprise User Experience: Building a UX Group | Hosting a Get-to-Know-UX Event
Label Alignment in Long Forms | Paper Prototyping for Engineers
Usability Testing with Time Constraints | Remote Usability Testing
Usability Testing on a Budget
Usability Testing Versus Expert Reviews
Effective UX in a Corporate Environment: Part II
Effective UX in a Corporate Environment: Part I
Generating Ideas | Your Versus My in User Interfaces
Moving into User Research | Establishing Design Guidelines
Using Verbs As Nouns in User Interfaces | UX Roles in Organizations
Using Prior Work in Your Portfolio | Moving from MIS to UX
Evangelizing UX Across an Entire Organization
Writing Usability Requirements and Metrics
Evaluating UX / Incorporating UX Design in a Project / Using Flash on a Home Page
Self-Education in UX and Working with User Research Data
Choosing the Language for a User Interface
Feature
Open Sesame! Selling UX Services
Janet M. Six’s Specialties: Brand Strategy | Consulting | Interaction Design



