If you break user research down to its essential steps—watching people perform their tasks and interviewing them—it sounds deceptively easy. However, as anyone who has conducted user research knows, it involves much more than that, and it’s a lot harder than it looks. In this two-part column, I’ll discuss some of the biggest mistakes people make when planning and conducting user research and how to avoid them.
Conducting General User Research Without Any Focus
If you have all the time and money in the world, embarking on a user-research study with the vague goal of learning about a product’s users is a fine idea. However, in the real world, you’ll rarely have the luxury to pursue such broad, undefined user-research goals. So, unless you have a lot of time, money, and a limitless number of participants, doing general, unfocused research produces general, unfocused findings. Such research rarely elicits enough information to draw useful conclusions.
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Solutions
To avoid the problem of ending up with general, unhelpful findings, do the following:
Before planning the user research, learn as much as you can—from clients, stakeholders, and existing findings and information—about the users, their tasks, their tools, and their environment. The more you know, the better you can focus the research.
Define what you want to learn from the research. Ask the project team, your clients, and stakeholders what they want to learn about the users and their tasks. What questions do you want the research to answer?
Consider how the knowledge you gain from the research might affect the design. What is most important for you or UX designers to know to make optimal design decisions?
When you have limited time for research—which is usually the case—prioritize getting answers to the most important questions on which you need to focus. Which user groups are most important to include and which tasks are most important to observe?
If necessary, narrow the focus of your research so you can gather more detailed information about the most important user groups and tasks. It’s usually better to get detailed information about a smaller subset of users and tasks than to include too many user groups or too many tasks. Spreading your research too thin usually gives you too little information to make definite conclusions.
Dismissing Client and Stakeholder Knowledge About Users
It’s frustrating when your clients or stakeholders claim that user research isn’t necessary because they already know their users and can tell you all about them. On the other hand, it’s a mistake for researchers to completely dismiss what clients and stakeholders already know about their users. In many cases, clients and stakeholders are a great source of information for learning about the product domain and basic information about user groups and the tasks they perform. This stakeholder knowledge is key in planning a successful user-research study.
Solutions
Follow these tips to learn as much as you can from your clients and stakeholders first, then use that information in planning the user research.
Conduct stakeholder interviews or workshops to learn what they know about the subject matter relating to the product domain, the user groups, their tasks, their tools and technology, and their environment. While some stakeholder knowledge may be based on assumptions, it usually provides a good start to learning about users. Plus, you can validate stakeholders’ beliefs during user research.
Review any existing information stakeholders have about users from previous research, Web-site or application metrics, survey data, customer comments and problems, or market research.
Use this information to determine what you want to learn from the user research.
Relying Too Much or Too Little on What Participants Say
The goal of user research is to understand what your users want and need in the product you’re designing for them, so you can get this information simply by asking them what they want, right?
Wrong! The goal of user research is to understand the users, their tasks, their tools and technology, and their environment. The best way to get that understanding is to observe and interview them in their natural context as they perform their typical tasks.
Methods of research in which users are outside the natural context of their tasks and that rely too much on asking people what they want are least reliable. That’s because it’s very difficult for people to know or define what they want and need in a product. It’s also difficult for them to describe their tasks and the problems they face accurately when they’re not in the context within which they usually perform their tasks.
However, some people take the fact that people have a hard time describing what they need too far and completely discount everything people say. I’ve seen UX articles that advise, “Don’t listen to users,” all over the Web. While that idea might make an unexpected, attention-grabbing title for an article, such statements can mislead people, causing them to devalue the importance of user interviews. Plus, while observing users’ tasks is key, you can’t fully understand what people are doing and why without listening to what they tell you.
Solutions
To gather all the information you’ll need when designing a product, do the following:
Focus your research on understanding users, their tasks, their tools, and their environment by visiting them at their workplace or in their home and observing them perform their typical tasks that relate to what they’ll do using your product.
When you can’t visit and observe people in their natural context, ask them to recreate their typical tasks, as you’d normally do during usability testing. It’s much easier for people to talk about their tasks and the problems they face when they have something to demonstrate or something concrete to which they can react.
Use a combination of observation and interviewing to understand what users are doing.
Instead of asking users what they want and need directly, infer what they need by observing their tasks and discussing the goals they are trying to achieve and the problems they face as they carry out their tasks.
Separating Research from Design
Treating research and design as separate activities that different people perform is a mistake. While it’s fine to have specialist UX researchers and designers, it’s very important for designers to develop a deep understanding of the users and their tasks. When designers aren’t directly involved in the research, they can learn about the users only through a findings presentation or deliverable. It’s difficult to absorb a deep understanding of the users in this way.
Solutions
Research is part of the design process. Keep research and design together by doing the following:
If your project team consists of generalist UX designers, have them conduct the user research themselves.
If your project team consists of user-research specialists and design specialists, have them work together throughout the project’s research and design phases. The research specialist may be primarily in charge of the research, but should partner with the designer in planning the research, observing the sessions, capturing notes, and analyzing the results. By participating directly in the research, both researchers and designers gain a much deeper understanding of the users and their tasks, enabling the designers to make much better design decisions.
Leaving Others Out of the Research
Even when researchers and designers are conducting the research together, it’s a mistake to leave everyone else on the project or client team out of the research altogether. When everyone else must wait to hear the results of the research, they’ll probably wonder: What’s going on? Why is it taking so long? When are we going to start designing something? Plus, they won’t feel as invested in the research findings so, by the time you give your findings presentation, they’ll already be eager to move on to design.
Solutions
Involve the project team and your clients in the research in the following ways:
Plan the research around what they want to learn about the users. What questions have they had in the past? What have they always wanted to know? What do they assume about the users, but don’t know for sure?
Have them review and provide feedback on the research plan and discussion guide.
Involve them in recruiting and approving the research participants. This prevents them from later feeling that the participants weren’t representative of their users.
Encourage them to observe the research sessions whenever possible.
Provide updates about what you’re learning along the way. While you won’t be communicating your formal conclusions, you can tell interesting anecdotes about the types of people who have participated in the research and things you’ve witnessed during recent sessions.
Involve them in analyzing the results. While you may want to do your own analysis of the data independently, you could also involve them in affinity diagramming or group discussions about the things they observed when they attended research sessions.
Bringing Too Many People Along on Field Studies
While it’s great to allow clients and project-team members to observe the research sessions firsthand, there’s a practical limit to how many people can comfortably attend field studies without intimidating the participants. Usability labs, focus-group facilities, and remote sessions make it easier for many people to observe research sessions discreetly, without affecting the participants physically or psychologically. However, bringing too many people along on field studies can make participants feel uncomfortable, which defeats the purpose of trying to observe their natural behavior.
The primary advantage of field studies is that you can observe people in their natural environment, performing their typical tasks. Of course, you can’t avoid the reality that your presence will affect their behavior somewhat, but you should minimize that impact as much as possible. The more observers you bring along, the more likely it is that participants might feel uncomfortable.
The ideal number of people conducting field studies seems to be just two people—to ensure both participant comfort and that you’ll fit comfortably into the physical space. Most homes and workspaces can accommodate a few people, but not a crowd of people. Plus, we often need to observe users’ tasks in detail, which requires sitting very close to a participant. It’s often physically difficult for more than one or two people to get close enough to see what’s happening on a computer screen, tablet, phone, desk, or counter top.
Solutions
You can allow extra people to observe field research, while avoiding crowding and intimidating participants, by doing the following:
Ideally, limit the number of people attending field studies to two, including the primary researcher and an observer. Do not bring along more than three people at the most.
Enable more people to observe the research by having them take turns being the observer. Observing two or three sessions is enough to give clients and project-team members a better understanding of the value of user research and to help them empathize with users.
Being Too Inflexible
No matter how well you plan a study, user research can be extremely unpredictable. You’ll often find that much of what you assumed about the participants and their tasks is very different from the reality that you encounter. Unlike usability testing, field studies are often very unpredictable. You may begin with a set of tasks to observe and questions to ask, but you’ll usually have to adjust those to take into account the reality of each participant’s experience. Being too inflexible and trying to stick with your preplanned list of questions and tasks can make a session feel too formal—more like a traditional interview instead of a natural demonstration of the user’s tasks.
Solutions
Do the following to avoid making user-research sessions feel too formal and inflexible:
Create a discussion guide that lists the questions you’ll ideally ask and the tasks you expect to observe, but emphasize to your client and project team that user research is very unpredictable, so it’s only a preliminary guide. Your actual sessions can vary widely from this script. Make it clear that it’s important to be flexible and adapt the actual questions and tasks to each participant and his or her situation.
Use the initial version of the discussion guide to organize your thinking. Provide this document to the client and project team for review, then revise it, incorporating their feedback.
Once you’ve finalized the discussion guide, save another version, then cut it down to a very brief document that you can easily read at a brief glance during research sessions. Because sessions can be so unpredictable, jumping around from topic to topic, it’s very difficult to follow a long, detailed discussion guide. So cut it down to just one or two pages at most, with bullet points comprising topics of discussion or brief questions. Ideally, you should be able to glance down briefly to read a topic or question. For example, a brief bullet point such as, “Learning the system,” is easier to read quickly than the question, “Can you tell me about how you learned to use the system?” Check off those topics or questions you’ve already covered.
Despite your having planned topics and tasks, be flexible about letting participants lead the session in whatever direction makes sense for their experience. Give them some latitude. But sometimes, if participants drift too far away from what you need to learn about, you’ll need to lead them back to a relevant topic.
If you find that most participants are leading you in a different direction, away from the topics and tasks you’ve planned, perhaps you’ll have to change the focus of your research to better fit their reality. Alternatively, you may need to re-evaluate whether you’re doing research with the right people.
Not Providing Enough Time for User Research
What’s the one thing that user researchers never have enough of? Time! Although we can always use more time, these days we usually feel lucky if user research is included on projects at all. While there are ways to save time—such as conducting remote research, doing fewer sessions, or creating lighter deliverables, we can’t get around the fact that user research does require a significant amount of time. Recruiting and scheduling participants, traveling to their locations, conducting the sessions, analyzing large amounts of data, then creating a deliverable that effectively communicates the findings to your audience—all of this takes a lot of time.
Solutions
Consider doing the following to ensure that you provide enough time for user research:
Before scoping a project, gather as much information as possible about the user groups and their tasks, so you’ll have enough information to provide a realistic estimate of how much time you’ll need for research.
Include other user researchers or UX professionals in the project scoping.
If there isn’t enough time to conduct user research during a project, conduct it before the project begins, as part of the initial requirements gathering and planning process.
If time is tight, narrow down the research goals to understand a smaller set of issues or focus on fewer user groups.
Eliminate the need for formal deliverables by including the designers and other project-team members in observing the research and analyzing the findings.
Scheduling Sessions That Are Too Short
It takes a lot of time and effort to recruit and schedule participants, plan their sessions, travel to them, and conduct the sessions. So it’s very frustrating when sessions are too short and you run out of time for the tasks you want to observe and the topics you want to discuss. If the sessions are too short, you’ll often end up skipping some tasks and rushing through others, and you won’t be able to ask as many questions.
In an ideal situation, you’ll know which tasks you need to observe with each user group and how long those tasks normally take, so you can determine how long the sessions need to be. However, it can be difficult to get accurate information up front and, because of the unpredictability of user research, you can’t know exactly how long each participant will take.
Solutions
To avoid running out of time during research sessions, do the following:
During the planning phase, identify the user groups and the tasks they perform. Then find out how long it typically takes to perform those tasks. Consider the fact that each task will take longer to perform when participants are demonstrating them and talking about what they’re doing. Your questions and their answers take up additional time. Plus, you need to consider the time it takes to introduce yourself and explain your research method to participants.
Err on the side of scheduling sessions that are longer than necessary. It’s much better to have extra time and end early because you’ve covered all the tasks and all your questions. No one minds ending early.
Also, balance session lengths with the amount of time participants are willing and able to give you. You don’t want to ask someone for a four-hour session if that would discourage them from participating. Higher-level executives may be too busy or consider their time too valuable to give you more than 30 minutes, while lower-level employees may be able to give you much more time.
If the number of tasks you need to observe and the lengths of those tasks is too much for a single session, you can divide the tasks between different participants in the same user group. For example, if you want to see five nurses perform tasks A, B, C, and D, you could ask participants 1 through 5 to perform tasks A and B; then, ask participants 6 through 10 to perform tasks C and D.
If it is important for you to see the same participants perform all of the tasks, but the tasks collectively take too long to perform them during a single session, schedule multiple sessions with each participant.
Session length also depends on your research method. In a contextual inquiry, you require participants to take an active role in demonstrating their tasks, talking about what they’re doing and answering your questions. This can be both mentally and physically taxing, so there is a practical limit on how much time a person can give you. However, if your method is simply to observe participants, without interruption, you could spend an entire day or longer observing them, without requiring much additional effort on their part.
There Are Too Many Mistakes to Fit in One Column
As you can see by now, user research is actually very difficult, so it’s easy to make mistakes. In fact, there are so many possible mistakes, I can’t fit all of them in just one column. So, in Part 2, I’ll discuss the following user-research mistakes:
poor scheduling
failing to prepare participants in advance
getting distracted by notetaking
failing to record the research sessions
interrupting participants too often
failing to manage observers effectively
rushing through the analysis and deliverable phase
doing nothing about the findings
While, in this column, I haven’t presented a comprehensive list of all possible user-research mistakes, I have covered many of the most common mistakes. However, if there are other mistakes you’d like to share, please feel free to join in the conversation in the comments.
Hey Jim — great article and I concur with all of it.
Thanks for getting your time-tested user research wisdom down in an easy to read format that includes SOLUTIONS! I would just add one additional solution to many of the issues you identified, and that is to conduct a ‘rehearsal’ of your research script and methodology (and any technology involved) with a user ‘proxy’ a couple of days before you plan to go into the field with your actual testing.
A rehearsal is a great way to get a sense of how much time the sessions might take, if the wording of the scenarios makes sense, and if the prototype is supporting all the potential user interactions and the script, etc. Then you have a day or two to tweak things before you sit down with actual users.
Jim has spent most of the 21st Century researching and designing intuitive and satisfying user experiences. As a UX consultant, he has worked on Web sites, mobile apps, intranets, Web applications, software, and business applications for financial, pharmaceutical, medical, entertainment, retail, technology, and government clients. He has a Masters of Science degree in Human-Computer Interaction from DePaul University. Read More