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Experiences: Mobile Experiences

UXmatters has published 21 articles on the topic Mobile Experiences.

Top 3 Trending Articles on Mobile Experiences

  1. The Evolution of the User Experience: From Web to Wearables

    November 20, 2023

    The digital landscape has seen a remarkable transformation in the user experience. Over the years, the ways in which users have interacted with their devices have taken numerous twists and turns. The importance of adapting to these ever-evolving user interfaces cannot be stressed enough. To truly grasp the magnitude of this change, one must embark on a journey from the inception of the World Wide Web to the sleek wearables of today.

    The Dawn of Digital: The World Wide Web

    The early days of the Internet were uncharted territories. Web sites, in their infancy, had basic, sometimes clunky user interfaces. Navigating these early Web sites was more of an adventure, with each click perhaps leading to the unknown. While these sites served their purpose, they left much to be desired in terms of their user experience. Read More

  2. Top 13 Mobile App Ideas for Businesses to Launch in 2023

    December 19, 2022

    Among smartphone users, 90% spend time using mobile apps. The mobile-app development sector is thriving, with no signs of abatement. This is the big reason that developing a custom mobile app is such an attractive option for businesses.

    However, coming up with a concept for a million-dollar mobile app is not easy! Accordingly, ideating and validating mobile-app concepts is essential before embarking on design and development. This is the first step toward creating an excellent mobile app that can succeed in the marketplace. Read More

  3. Mobile Apps: Native, Hybrid, and WebViews

    Mobile Matters

    Designing for every screen

    A column by Steven Hoober
    August 6, 2018

    I have a very expansive view of the role of User Experience in developing products. While I’m deeply of the opinion that designers should not code, that’s mostly because there are very few people who can code on many platforms and at many levels. I used to be a Web developer, database administrator (DBA), and system administrator. But I was never great at fulfilling all of these roles—much less all of them at once—while also being a Web designer.

    As new technologies arrived, I had to stop and learn them—or learn to collaborate with others who knew them. So, instead of learning more and more technologies, I decided to focus on design and usability.

    As UX designers, we should avoid becoming too deeply engaged in any one technology, but we do need to know a little about most technologies. This lets us consider the entire scope of users’ needs and suggest solutions that leverage the whole range of technology options—choosing whatever platforms, technologies, and methods best meet both users’ needs and organizational capabilities. Read More

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