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Process: Communicating Design

UXmatters has published 56 articles on the topic Communicating Design.

Top 3 Trending Articles on Communicating Design

  1. Design Is a Process, Not a Methodology

    On Good Behavior

    The essentials of interaction design

    July 19, 2010

    My last column, “Specifying Behavior,” focused on the importance of interaction designers’ taking full responsibility for designing and clearly communicating the behavior of product user interfaces. At the conclusion of the Design Phase for a product release, interaction designers’ provide key design deliverables that play a crucial role in ensuring their solutions to design problems actually get built. These deliverables might take the form of high-fidelity, interactive prototypes; detailed storyboards that show every state of a user interface in sequence; detailed, comprehensive interaction design specifications; or some combination of these. Whatever form they take, producing these interaction design deliverables is a fundamental part of a successful product design process.

    In this installment of On Good Behavior, I’ll provide an overview of a product design process, then discuss some indispensable activities that are part of an effective design process, with a particular focus on those activities that are essential for good interaction design. Although this column focuses primarily on activities that are typically the responsibility of interaction designers, this discussion of the product design process applies to all aspects of UX design. Read More

  2. Tools for Mobile UX Design

    Mobile Matters

    Designing for every screen

    A column by Steven Hoober
    June 17, 2013

    There are several ways to approach the design of interactive systems and an ever larger number of specialized products to help UX professionals do their work. But I think there is a bit of a gap between some well-discussed practices that many of these new tools support and the way many UX professionals actually do their work.

    Several times a week, someone I know or follow discusses the value of designing in the browser—that is, opening a text editor and creating HTML as the first step of detailed design. This might be great, except:

    • I don’t design just Web sites.
    • Even if I’m designing a Web front end, it also has APIs, email notifications, and other services that I want to specify.
    • It’s a bit clunkier to do a Web implementation for mobile.
    • When does concept work get done?
    • How can we do this collaboratively?
    • It implies the coded solution is final, when sometimes we just need a sketch.
    • And I could go on…

    Read More

  3. The UX Customer Experience: Communicating Effectively with Stakeholders and Clients

    Beautiful Information

    Discovering patterns in knowledge spaces

    A column by Jonathan Follett
    January 22, 2009

    “To design is to communicate clearly by whatever means you can control or master.”—Milton Glaser

    User experience and its associated fields of expertise—such as usability, information architecture, interaction design, and user interface design—have expanded rapidly over the past decade to accommodate what seems like insatiable demand, as the world moves toward an increasingly digital existence.

    As UX professionals, we often take technology for granted, accepting the massive complexity and rapid change in our field as the norm—and perhaps even something to embrace and enjoy. With this outlook and because we’re steeped in our daily professional activities, it becomes all too easy for us to forget that ours is not the usual point of view, and the technological change we expect, the expert jargon we speak, and the processes we use are foreign and confusing to other people. So, while we focus our attention on the users of digital products, we can sometimes be remiss in our treatment of another important audience—the stakeholders and clients with whom we collaborate to complete our assignments and projects. Read More

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