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Process: Prototyping

UXmatters has published 33 articles on the topic Prototyping.

Top 3 Trending Articles on Prototyping

  1. Prototyping User Experience

    January 7, 2019

    A prototype is a primitive representation or version of a product that a design team or front-end-development team typically creates during the design process. The goal of a prototype is to test the flow of a design solution and gather feedback on it—from both internal and external parties—before constructing the final product. The state of a prototype is fluid as the team revises the design iteratively based on user feedback.

    Why Are Prototypes Important?

    Tom and David Kelley of the design company IDEO have perfectly summed up the importance of prototyping by saying:

    “If a picture is worth 1,000 words, a prototype is worth 1,000 meetings.” Read More

  2. (Why) Is UXD the Blocker in Your Agile UCD Environment?

    September 3, 2012

    Many organizations are moving from waterfall to agile software development methods. They often combine this shift with a move to user-centered design (UCD). This makes sense because, in addition to bringing great intrinsic benefits, UCD has a lot in common with agile. Both encourage a multidisciplinary approach, are iterative, encourage feedback, discourage bloated and overly rigid documentation, and value people over processes. However, the combination of agile and UCD all too often leads to UX design becoming the main blocker in the development process. Why is this?

    The Problem

    A key reason for using agile methods is to improve development speed. Agile achieves its speed in a number of ways, but key among these is breaking the development process down into lots of short, sharp, sprints of the same length—typically, just two to six weeks—that have clear goals—for example, get the search feature working. In many ways, these sprints are like a relentless code production line and, as with any production line, stopping it unnecessarily is a cardinal sin. Read More

  3. The Five Competencies of User Experience Design

    November 5, 2007

    Throughout my career as a user experience designer, I have continually asked myself three questions:

    • What should my deliverables be?
    • Will my deliverables provide clarity to me and their audience?
    • Where do my deliverables and other efforts fit within the spectrum of UX design?

    I have found that, if I do not answer these questions prior to creating a deliverable, my churn rate increases and deadlines slip.

    When attempting to answer the third question, I use a framework I discovered early in my career: The Five Competencies of User Experience Design.PDF This framework comprises the competencies a UX professional or team requires. The following sections describe these five competencies, outline some questions each competency must answer, and show the groundwork and deliverables for which each competency is responsible. Read More

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