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Process: Sketching

UXmatters has published 5 articles on the topic Sketching.

Top 3 Trending Articles on Sketching

  1. Generating Ideas | Your Versus My in User Interfaces

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    A column by Janet M. Six
    July 19, 2009

    This time, we’ll discuss two topics in Ask UXmatters:

    Ask UXmatters answers our readers’ questions about user experience matters. If you want to read our experts’ responses to your question in an upcoming edition of Ask UXmatters, please send your question to: ask.uxmatters@uxmatters.com. Read More

  2. Capturing and Categorizing Online Information Resources

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    A column by Janet M. Six
    August 18, 2014

    In this edition of Ask UXmatters, our panel of UX experts discusses how they capture and categorize information that comes from many different sources for easy access later on.

    The Internet provides so much information that we can drown in it! Professionals in cutting-edge fields like user experience must stay up to date with the most recent advances in their fields. While having easy access to all of this information on the Internet is great, it can also be overwhelming! How can we organize this large volume of information so it’s useful to us?

    Each month in Ask UXmatters, our experts provide answers to our readers’ questions about a broad range of user experience matters. To get answers to your own questions about UX strategy, design, user research, or any other topic of interest to UX professionals in an upcoming edition of Ask UXmatters, please send your questions to: ask.uxmatters@uxmatters.com. Read More

  3. Sketching Your Way to a Mobile UX Design

    December 8, 2014

    These days, it’s easy to design mobile user experiences using powerful tools such as Axure RP, Blueprint, or Protot.io. But when creating early mobile designs, we should still start with the same simple sketching techniques that we’ve traditionally used for desktop designs. Now, there are apps that let us get our sketches on real mobile devices for demos and usability testing. In this article, I’ll share some of my favorite tools for sketching mobile user experiences.

    When I first started designing user experiences for mobile devices, there were almost no tools whose specific purpose was sketching hand-held user interfaces. Designers were creating six-ups and Photoshop and Illustrator templates for their own use, but since these belonged to individual designers or design agencies, few became resources for the larger UX community. Fortunately, the landscape has changed, and many tools and resources are now available for designers to sketch mobile user interfaces—working within the constraints of device screen sizes—then turn their sketches into interactive prototypes. Read More

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