UXmatters has published 78 articles on the topic User-Centered Design.
User-centered design (UCD) processes prioritize meeting the needs and preferences of actual users. UCD is grounded in the belief that the most effective designs address the needs, preferences, and limitations of those using a product or Web site.
In this article, I’ll highlight the following:
As UX professionals, we have a great many analytical and descriptive tools available to us. In fact, there are so many that it can sometimes be difficult to decide which tool is most appropriate for a given task! Hierarchical task analysis (HTA) is an underused approach in user experience, but one you can easily apply when either modifying an existing design or creating a new design.
This technique has applications across a range of different problem domains, including time-and-motion studies, personnel selection, or training, and provides a broad and deep understanding of task performance. While there are core principles that guide a hierarchical task analysis, it’s possible to adapt the basic approach in a huge number of ways to support the needs of any domain under consideration. In this column, I’ll examine one approach to hierarchical task analysis that enables UX designers to quickly understand both what a system does and how its capabilities translate into the system’s user experience. You can also use this approach to support the UX development process. Read More
In this edition of Ask UXmatters, our expert panel considers whether UX designers should use the same methods a UX team would use when they’re the lone UX designer on a project. The panel also explores whether a designer can save time and money working alone.
In discussing this topic, panelists also examine the benefits of using the same techniques regardless of whether a UX designer is part of a team. The panel also considers how UX methods fit into company environments that applaud agile, Lean, or creative approaches. Our expert panel reminds UX designers always to keep the user at the center of the design process—despite the temptation of lone designers’ feeling they’re finally getting to design their own way without much interference. Plus, the panelists discuss how to obtain feedback from other designers outside their team or even their entire organization. Finally, the panel addresses the importance of understanding why you’re the only UX designer on a project. Read More