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Reviews: Product Reviews

UXmatters has published 19 articles on the topic Product Reviews.

Top 3 Trending Articles on Product Reviews

  1. Information Displays That Change Driver Behavior

    Practical Usability

    Moving toward a more usable world

    A column by Jim Ross
    July 7, 2014

    I recently bought a Toyota Prius and was surprised to notice my driving behavior change to a more economical style of driving. Doing some research, I learned that I wasn’t alone in this. Much has been written about “the Prius Effect”—how the Prius and other hybrid vehicles change driving behavior by providing feedback that shows drivers how their actions affect their gas mileage. Some people view this as a positive effect, while others, who are annoyed by slow Prius drivers, view it negatively.

    What causes Prius drivers to change their behavior? I believe that it’s the feedback that the Prius’s Multi-Information Display provides to drivers. This display consists of several screens, showing the current gas mileage, average gas mileage over various periods of time, and whether the gas or electric motor is currently powering the car. In this column, I’ll discuss the Prius’s information displays, in terms of the effects they have on drivers, the usefulness of the information that they provide, and the effectiveness of their design. Read More

  2. Unmoderated, Remote Usability Testing: Good or Evil?

    January 18, 2010

    Conducting traditional synchronous, or moderated, usability testing requires a moderator to communicate with test participants and observe them during a study—either in person or remotely. Unmoderated, automated, or asynchronous usability testing, as the name implies, occurs remotely, without a moderator. The use of a usability testing tool that automatically gathers the participants’ feedback and records their behavior makes this possible. Such tools typically let participants view a Web site they are testing in a browser, with test tasks and related questions in a separate panel on the screen.

    Recently, there has been a surge in the number of tools that are available for conducting unmoderated, remote usability testing—and this surge is changing the usability industry. Whether we want to or not, it forces us to take a closer look at the benefits and drawbacks of unmoderated testing and decide whether we should incorporate it into our usability toolbox. Read More

  3. Sketching Your Way to a Mobile UX Design

    December 8, 2014

    These days, it’s easy to design mobile user experiences using powerful tools such as Axure RP, Blueprint, or Protot.io. But when creating early mobile designs, we should still start with the same simple sketching techniques that we’ve traditionally used for desktop designs. Now, there are apps that let us get our sketches on real mobile devices for demos and usability testing. In this article, I’ll share some of my favorite tools for sketching mobile user experiences.

    When I first started designing user experiences for mobile devices, there were almost no tools whose specific purpose was sketching hand-held user interfaces. Designers were creating six-ups and Photoshop and Illustrator templates for their own use, but since these belonged to individual designers or design agencies, few became resources for the larger UX community. Fortunately, the landscape has changed, and many tools and resources are now available for designers to sketch mobile user interfaces—working within the constraints of device screen sizes—then turn their sketches into interactive prototypes. Read More

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