UXmatters has published 8 articles on the topic Brand Strategy.
Today’s consumers have growing expectations for higher quality and ease of use in new products. They typically evaluate brand values and product specs before paying top dollar for products. Companies are scrambling to align their brand touchpoints and gain loyal customers for their current and future product lines. Without strong brands, consumers buy with their wallets, not their hearts. They may miss product innovations companies have designed to fill major gaps in their markets and increase their market shares—even products they’ve painstakingly tested with users.
In today’s market, user experience is a key differentiator for products. Companies are innovating more creative approaches to product definition and design and rushing to add talent to their existing product design organizations. Many business leaders are struggling with the issue of where to place new UX processes and professionals within their organizations. Read More
“The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves.”—Carl Jung
“Every time I see an adult on a bicycle, I no longer despair for the future of the human race.”—H. G. Wells
With so many choices as to how we can spend our time in the digital age, attention is becoming the most important currency. In today’s splintered media environment, new digital products and services must compete with everything under the sun, making differentiation key to developing an audience that cares, invests, and ultimately drives value.
What makes a person want to use one particular digital product or service over its competitor? What makes one user experience more engaging, interesting, or compelling than another? An often overlooked, under-appreciated, and rarely measured component of user experience is playfulness. The digital space is conducive to play—exploration, imagination, and learning. And many successful digital products are built for play or incorporate play into their interaction design. No matter how important our jobs, serious our responsibilities, or stiff our personalities, all people need to play—whether we admit it or not. Is the boss looking? Read More
Much has been written in the past decade about the importance of usability and the user experience to customers’ perception of an organization’s brand. Jared Spool’s 1996 article “Branding and Usability” correctly identifies the importance of Web site usability to brand experience and provides evidence that a positive user experience has a direct correlation to positive brand perception. More recently, authors such as Dirk Knemeyer have expanded on this theme.